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elrichgro
Flatland
Commits
4678b94c
Commit
4678b94c
authored
5 years ago
by
Egli Adrian (IT-SCI-API-PFI)
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realistic scene generator : done
parent
97ded5a8
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2 changed files
flatland/envs/generators.py
+91
-7
91 additions, 7 deletions
flatland/envs/generators.py
tests/test_flatland_env_sparse_rail_generator.py
+15
-2
15 additions, 2 deletions
tests/test_flatland_env_sparse_rail_generator.py
with
106 additions
and
9 deletions
flatland/envs/generators.py
+
91
−
7
View file @
4678b94c
...
@@ -556,6 +556,21 @@ def realistic_rail_generator(nr_start_goal=1, nr_extra=100, min_dist=20, max_dis
...
@@ -556,6 +556,21 @@ def realistic_rail_generator(nr_start_goal=1, nr_extra=100, min_dist=20, max_dis
-------
-------
numpy.ndarray of type numpy.uint16
numpy.ndarray of type numpy.uint16
The matrix with the correct 16-bit bitmaps for each cell.
The matrix with the correct 16-bit bitmaps for each cell.
transition_list = [int(
'
0000000000000000
'
, 2), # empty cell - Case 0
int(
'
1000000000100000
'
, 2), # Case 1 - straight
int(
'
1001001000100000
'
, 2), # Case 2 - simple switch
int(
'
1000010000100001
'
, 2), # Case 3 - diamond drossing
int(
'
1001011000100001
'
, 2), # Case 4 - single slip
int(
'
1100110000110011
'
, 2), # Case 5 - double slip
int(
'
0101001000000010
'
, 2), # Case 6 - symmetrical
int(
'
0010000000000000
'
, 2), # Case 7 - dead end
int(
'
0100000000000010
'
, 2), # Case 1b (8) - simple turn right
int(
'
0001001000000000
'
, 2), # Case 1c (9) - simple turn left
int(
'
1100000000100010
'
, 2)] # Case 2b (10) - simple switch mirrored
"""
"""
def
min_max_cut
(
min_v
,
max_v
,
v
):
def
min_max_cut
(
min_v
,
max_v
,
v
):
return
max
(
min_v
,
min
(
max_v
,
v
))
return
max
(
min_v
,
min
(
max_v
,
v
))
...
@@ -592,6 +607,7 @@ def realistic_rail_generator(nr_start_goal=1, nr_extra=100, min_dist=20, max_dis
...
@@ -592,6 +607,7 @@ def realistic_rail_generator(nr_start_goal=1, nr_extra=100, min_dist=20, max_dis
# check that we have two transitions
# check that we have two transitions
if
len
(
liTrans
)
==
2
:
if
len
(
liTrans
)
==
2
:
# Set the transition
# Set the transition
# Set the transition
# If this transition spans 3 cells, it is not a deadend, so remove any deadends.
# If this transition spans 3 cells, it is not a deadend, so remove any deadends.
# The user will need to resolve any conflicts.
# The user will need to resolve any conflicts.
...
@@ -654,21 +670,69 @@ def realistic_rail_generator(nr_start_goal=1, nr_extra=100, min_dist=20, max_dis
...
@@ -654,21 +670,69 @@ def realistic_rail_generator(nr_start_goal=1, nr_extra=100, min_dist=20, max_dis
np
.
random
.
seed
(
seed
+
num_resets
)
np
.
random
.
seed
(
seed
+
num_resets
)
max_n_track_seg
=
4
max_n_track_seg
=
4
x_offsets
=
np
.
arange
(
0
,
height
,
max_n_track_seg
).
astype
(
int
)
x_offsets
=
np
.
arange
(
0
,
height
,
max_n_track_seg
).
astype
(
int
)
for
off_set
in
x_offsets
:
agents_position
=
[]
agents_target
=
[]
agents_direction
=
[]
for
off_set_loop
in
range
(
len
(
x_offsets
)):
off_set
=
x_offsets
[
off_set_loop
]
# second track
# second track
data
=
np
.
arange
(
int
((
width
-
4
-
max_n_track_seg
)
/
max_n_track_seg
))
*
max_n_track_seg
+
4
data
=
np
.
arange
(
int
((
width
-
4
-
max_n_track_seg
)
/
max_n_track_seg
))
*
max_n_track_seg
+
4
n_track_seg
=
np
.
random
.
choice
(
max_n_track_seg
)
+
1
n_track_seg
=
np
.
random
.
choice
(
max_n_track_seg
)
+
1
start_track
=
(
off_set
,
0
)
goal_track
=
(
off_set
,
width
-
1
)
new_path
=
connect_rail
(
rail_trans
,
rail_array
,
start_track
,
goal_track
)
# track one (full track : left right)
# track one (full track : left right)
start
=
(
off_set
,
0
)
if
off_set_loop
>
0
:
goal
=
(
off_set
,
width
-
1
)
if
off_set_loop
%
2
==
1
:
new_path
=
connect_rail
(
rail_trans
,
rail_array
,
start
,
goal
)
start_track
=
(
x_offsets
[
off_set_loop
-
1
]
+
1
,
width
-
1
)
goal_track
=
(
x_offsets
[
off_set_loop
]
-
1
,
width
-
1
)
new_path
=
connect_rail
(
rail_trans
,
rail_array
,
start_track
,
goal_track
)
add_rail
(
width
,
height
,
grid_map
,
(
x_offsets
[
off_set_loop
-
1
],
width
-
2
),
(
x_offsets
[
off_set_loop
-
1
],
width
-
1
),
(
x_offsets
[
off_set_loop
-
1
]
+
1
,
width
-
1
))
add_rail
(
width
,
height
,
grid_map
,
(
x_offsets
[
off_set_loop
],
width
-
2
),
(
x_offsets
[
off_set_loop
],
width
-
1
),
(
x_offsets
[
off_set_loop
]
-
1
,
width
-
1
))
add_rail
(
width
,
height
,
grid_map
,
(
x_offsets
[
off_set_loop
-
1
],
width
-
1
),
(
x_offsets
[
off_set_loop
-
1
]
+
1
,
width
-
1
),
(
x_offsets
[
off_set_loop
-
1
]
+
2
,
width
-
1
))
add_rail
(
width
,
height
,
grid_map
,
(
x_offsets
[
off_set_loop
],
width
-
1
),
(
x_offsets
[
off_set_loop
]
-
1
,
width
-
1
),
(
x_offsets
[
off_set_loop
]
-
2
,
width
-
1
))
agents_position
=
[
new_path
[
0
]]
else
:
agents_target
=
[
new_path
[
1
]]
# len(new_path) - 1]]
start_track
=
(
x_offsets
[
off_set_loop
-
1
]
+
1
,
0
)
agents_direction
=
[
3
]
goal_track
=
(
x_offsets
[
off_set_loop
]
-
1
,
0
)
new_path
=
connect_rail
(
rail_trans
,
rail_array
,
start_track
,
goal_track
)
add_rail
(
width
,
height
,
grid_map
,
(
x_offsets
[
off_set_loop
-
1
],
1
),
(
x_offsets
[
off_set_loop
-
1
],
0
),
(
x_offsets
[
off_set_loop
-
1
]
+
1
,
0
))
add_rail
(
width
,
height
,
grid_map
,
(
x_offsets
[
off_set_loop
],
1
),
(
x_offsets
[
off_set_loop
],
0
),
(
x_offsets
[
off_set_loop
]
-
1
,
0
))
add_rail
(
width
,
height
,
grid_map
,
(
x_offsets
[
off_set_loop
-
1
],
0
),
(
x_offsets
[
off_set_loop
-
1
]
+
1
,
0
),
(
x_offsets
[
off_set_loop
-
1
]
+
2
,
0
))
add_rail
(
width
,
height
,
grid_map
,
(
x_offsets
[
off_set_loop
],
0
),
(
x_offsets
[
off_set_loop
]
-
1
,
0
),
(
x_offsets
[
off_set_loop
]
-
2
,
0
))
for
nbr_track_loop
in
range
(
height
-
1
):
for
nbr_track_loop
in
range
(
height
-
1
):
if
len
(
data
)
<
2
*
n_track_seg
+
1
:
if
len
(
data
)
<
2
*
n_track_seg
+
1
:
...
@@ -688,6 +752,26 @@ def realistic_rail_generator(nr_start_goal=1, nr_extra=100, min_dist=20, max_dis
...
@@ -688,6 +752,26 @@ def realistic_rail_generator(nr_start_goal=1, nr_extra=100, min_dist=20, max_dis
c
=
(
off_set
+
nbr_track_loop
,
x
[
2
*
x_loop
+
1
]
+
1
)
c
=
(
off_set
+
nbr_track_loop
,
x
[
2
*
x_loop
+
1
]
+
1
)
make_switch_w_e
(
width
,
height
,
grid_map
,
c
)
make_switch_w_e
(
width
,
height
,
grid_map
,
c
)
add_pos
=
(
int
((
start
[
0
]
+
goal
[
0
])
/
2
),
int
((
start
[
1
]
+
goal
[
1
])
/
2
))
agents_position
.
append
(
add_pos
)
agents_target
.
append
(
add_pos
)
agents_direction
.
append
(
np
.
random
.
choice
([
3
,
1
]))
print
(
agents_direction
)
print
(
agents_position
)
print
(
agents_target
)
x
=
np
.
arange
(
len
(
agents_direction
))
num_a
=
min
(
num_agents
,
np
.
floor
(
len
(
agents_direction
)
/
2
))
if
num_a
>
1
:
filter_agent
=
np
.
random
.
choice
(
x
,
num_a
,
False
)
agents_position
=
agents_position
[
filter_agent
]
agents_direction
=
agents_direction
[
filter_agent
]
np
.
delete
(
x
,
filter_agent
)
filter_agent
=
np
.
random
.
choice
(
x
,
num_a
,
False
)
agents_target
=
agents_target
[
filter_agent
]
return
grid_map
,
agents_position
,
agents_direction
,
agents_target
,
[
1.0
]
*
len
(
agents_position
)
return
grid_map
,
agents_position
,
agents_direction
,
agents_target
,
[
1.0
]
*
len
(
agents_position
)
return
generator
return
generator
...
...
This diff is collapsed.
Click to expand it.
tests/test_flatland_env_sparse_rail_generator.py
+
15
−
2
View file @
4678b94c
import
time
import
time
from
flatland.envs.generators
import
sparse_rail_generator
from
flatland.envs.generators
import
sparse_rail_generator
,
realistic_rail_generator
from
flatland.envs.observations
import
GlobalObsForRailEnv
from
flatland.envs.observations
import
GlobalObsForRailEnv
from
flatland.envs.rail_env
import
RailEnv
from
flatland.envs.rail_env
import
RailEnv
from
flatland.utils.rendertools
import
RenderTool
from
flatland.utils.rendertools
import
RenderTool
def
test_realistic_rail_generator
():
env
=
RailEnv
(
width
=
40
,
height
=
16
,
rail_generator
=
realistic_rail_generator
(),
number_of_agents
=
15
,
obs_builder_object
=
GlobalObsForRailEnv
())
# reset to initialize agents_static
env_renderer
=
RenderTool
(
env
,
gl
=
"
PILSVG
"
,
)
env_renderer
.
render_env
(
show
=
True
,
show_observations
=
True
,
show_predictions
=
False
)
time
.
sleep
(
10
)
def
test_sparse_rail_generator
():
def
test_sparse_rail_generator
():
env
=
RailEnv
(
width
=
20
,
env
=
RailEnv
(
width
=
20
,
...
@@ -17,4 +30,4 @@ def test_sparse_rail_generator():
...
@@ -17,4 +30,4 @@ def test_sparse_rail_generator():
# reset to initialize agents_static
# reset to initialize agents_static
env_renderer
=
RenderTool
(
env
,
gl
=
"
PILSVG
"
,
)
env_renderer
=
RenderTool
(
env
,
gl
=
"
PILSVG
"
,
)
env_renderer
.
render_env
(
show
=
True
,
show_observations
=
True
,
show_predictions
=
False
)
env_renderer
.
render_env
(
show
=
True
,
show_observations
=
True
,
show_predictions
=
False
)
time
.
sleep
(
10
)
time
.
sleep
(
2
)
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