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yoogottamk
Flatland
Commits
fd77309c
Commit
fd77309c
authored
5 years ago
by
u214892
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cleanup ci
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flatland/utils/editor.py
+47
-47
47 additions, 47 deletions
flatland/utils/editor.py
with
47 additions
and
47 deletions
flatland/utils/editor.py
+
47
−
47
View file @
fd77309c
import
numpy
as
np
from
numpy
import
array
import
os
import
time
from
collections
import
deque
import
ipywidgets
import
jpy_canvas
import
numpy
as
np
from
ipywidgets
import
IntSlider
,
VBox
,
HBox
,
Checkbox
,
Output
,
Text
,
RadioButtons
,
Tab
from
matplotlib
import
pyplot
as
plt
import
threading
import
os
from
numpy
import
array
import
flatland.utils.rendertools
as
rt
from
examples.play_model
import
Player
from
flatland.envs.agent_utils
import
EnvAgent
,
EnvAgentStatic
from
flatland.envs.env_utils
import
mirror
from
flatland.envs.generators
import
complex_rail_generator
,
empty_rail_generator
# from flatland.core.transitions import RailEnvTransitions
from
flatland.envs.observations
import
TreeObsForRailEnv
from
flatland.envs.rail_env
import
RailEnv
,
random_rail_generator
# from contextlib import redirect_stdout
# import os
# import sys
# import io
# from PIL import Image
# from ipywidgets import IntSlider, link, VBox
from
flatland.envs.rail_env
import
RailEnv
,
random_rail_generator
from
flatland.envs.generators
import
complex_rail_generator
,
empty_rail_generator
# from flatland.core.transitions import RailEnvTransitions
from
flatland.envs.observations
import
TreeObsForRailEnv
import
flatland.utils.rendertools
as
rt
from
examples.play_model
import
Player
from
flatland.envs.env_utils
import
mirror
from
flatland.envs.agent_utils
import
EnvAgent
,
EnvAgentStatic
import
ipywidgets
from
ipywidgets
import
IntSlider
,
VBox
,
HBox
,
Checkbox
,
Output
,
Text
,
RadioButtons
,
Tab
import
jpy_canvas
class
EditorMVC
(
object
):
"""
EditorMVC - a class to encompass and assemble the Jupyter Editor Model-View-Controller.
"""
def
__init__
(
self
,
env
=
None
,
sGL
=
"
PIL
"
):
"""
Create an Editor MVC assembly around a railenv, or create one if None.
"""
...
...
@@ -47,12 +47,13 @@ class EditorMVC(object):
self
.
editor
.
view
=
self
.
view
=
View
(
self
.
editor
,
sGL
=
sGL
)
self
.
view
.
controller
=
self
.
editor
.
controller
=
self
.
controller
=
Controller
(
self
.
editor
,
self
.
view
)
self
.
view
.
init_canvas
()
self
.
view
.
init_widgets
()
# has to be done after controller
self
.
view
.
init_widgets
()
# has to be done after controller
class
View
(
object
):
"""
The Jupyter Editor View - creates and holds the widgets comprising the Editor.
"""
def
__init__
(
self
,
editor
,
sGL
=
"
MPL
"
):
self
.
editor
=
self
.
model
=
editor
self
.
sGL
=
sGL
...
...
@@ -106,16 +107,16 @@ class View(object):
# Size of environment when regenerating
self
.
wRegenSizeWidth
=
IntSlider
(
value
=
10
,
min
=
5
,
max
=
100
,
step
=
5
,
description
=
"
Regen Size (Width)
"
,
tip
=
"
Click Regenerate after changing this
"
)
tip
=
"
Click Regenerate after changing this
"
)
self
.
wRegenSizeWidth
.
observe
(
self
.
controller
.
setRegenSizeWidth
,
names
=
"
value
"
)
self
.
wRegenSizeHeight
=
IntSlider
(
value
=
10
,
min
=
5
,
max
=
100
,
step
=
5
,
description
=
"
Regen Size (Height)
"
,
tip
=
"
Click Regenerate after changing this
"
)
tip
=
"
Click Regenerate after changing this
"
)
self
.
wRegenSizeHeight
.
observe
(
self
.
controller
.
setRegenSizeHeight
,
names
=
"
value
"
)
# Number of Agents when regenerating
self
.
wRegenNAgents
=
IntSlider
(
value
=
1
,
min
=
0
,
max
=
20
,
step
=
1
,
description
=
"
# Agents
"
,
tip
=
"
Click regenerate or reset after changing this
"
)
tip
=
"
Click regenerate or reset after changing this
"
)
self
.
wRegenMethod
=
RadioButtons
(
description
=
"
Regen
\n
Method
"
,
options
=
[
"
Empty
"
,
"
Random Cell
"
,
"
Path-based
"
])
self
.
wReplaceAgents
=
Checkbox
(
value
=
True
,
description
=
"
Replace Agents
"
)
...
...
@@ -134,19 +135,19 @@ class View(object):
# abbreviated description of buttons and the methods they call
ldButtons
=
[
dict
(
name
=
"
Refresh
"
,
method
=
self
.
controller
.
refresh
,
tip
=
"
Redraw only
"
),
dict
(
name
=
"
Clear
"
,
method
=
self
.
controller
.
clear
,
tip
=
"
Clear rails and agents
"
),
dict
(
name
=
"
Reset
"
,
method
=
self
.
controller
.
reset
,
tip
=
"
Standard env reset, including regen rail + agents
"
),
dict
(
name
=
"
Rotate Agent
"
,
method
=
self
.
controller
.
rotate_agent
,
tip
=
"
Rotate selected agent
"
),
dict
(
name
=
"
Restart Agents
"
,
method
=
self
.
controller
.
restartAgents
,
tip
=
"
Move agents back to start positions
"
),
dict
(
name
=
"
Regenerate
"
,
method
=
self
.
controller
.
regenerate
,
tip
=
"
Regenerate the rails using the method selected below
"
),
dict
(
name
=
"
Load
"
,
method
=
self
.
controller
.
load
),
dict
(
name
=
"
Save
"
,
method
=
self
.
controller
.
save
),
dict
(
name
=
"
Step
"
,
method
=
self
.
controller
.
step
)
]
dict
(
name
=
"
Refresh
"
,
method
=
self
.
controller
.
refresh
,
tip
=
"
Redraw only
"
),
dict
(
name
=
"
Clear
"
,
method
=
self
.
controller
.
clear
,
tip
=
"
Clear rails and agents
"
),
dict
(
name
=
"
Reset
"
,
method
=
self
.
controller
.
reset
,
tip
=
"
Standard env reset, including regen rail + agents
"
),
dict
(
name
=
"
Rotate Agent
"
,
method
=
self
.
controller
.
rotate_agent
,
tip
=
"
Rotate selected agent
"
),
dict
(
name
=
"
Restart Agents
"
,
method
=
self
.
controller
.
restartAgents
,
tip
=
"
Move agents back to start positions
"
),
dict
(
name
=
"
Regenerate
"
,
method
=
self
.
controller
.
regenerate
,
tip
=
"
Regenerate the rails using the method selected below
"
),
dict
(
name
=
"
Load
"
,
method
=
self
.
controller
.
load
),
dict
(
name
=
"
Save
"
,
method
=
self
.
controller
.
save
),
dict
(
name
=
"
Step
"
,
method
=
self
.
controller
.
step
)
]
self
.
lwButtons
=
[]
for
dButton
in
ldButtons
:
...
...
@@ -211,10 +212,10 @@ class View(object):
def
xy_to_rc
(
self
,
x
,
y
):
rcCell
=
((
array
([
y
,
x
])
-
self
.
yxBase
))
nX
=
np
.
floor
((
self
.
yxSize
[
0
]
-
self
.
yxBase
[
0
])
/
self
.
model
.
env
.
height
)
nY
=
np
.
floor
((
self
.
yxSize
[
1
]
-
self
.
yxBase
[
1
])
/
self
.
model
.
env
.
width
)
rcCell
[
0
]
=
max
(
0
,
min
(
np
.
floor
(
rcCell
[
0
]
/
nY
),
self
.
model
.
env
.
height
-
1
))
rcCell
[
1
]
=
max
(
0
,
min
(
np
.
floor
(
rcCell
[
1
]
/
nX
),
self
.
model
.
env
.
width
-
1
))
nX
=
np
.
floor
((
self
.
yxSize
[
0
]
-
self
.
yxBase
[
0
])
/
self
.
model
.
env
.
height
)
nY
=
np
.
floor
((
self
.
yxSize
[
1
]
-
self
.
yxBase
[
1
])
/
self
.
model
.
env
.
width
)
rcCell
[
0
]
=
max
(
0
,
min
(
np
.
floor
(
rcCell
[
0
]
/
nY
),
self
.
model
.
env
.
height
-
1
))
rcCell
[
1
]
=
max
(
0
,
min
(
np
.
floor
(
rcCell
[
1
]
/
nX
),
self
.
model
.
env
.
width
-
1
))
return
rcCell
def
log
(
self
,
*
args
,
**
kwargs
):
...
...
@@ -239,6 +240,7 @@ class Controller(object):
Calls the View directly for things which do not directly effect the model
(this means the mouse drag path before it is interpreted as transitions)
"""
def
__init__
(
self
,
model
,
view
):
self
.
editor
=
self
.
model
=
model
self
.
view
=
view
...
...
@@ -305,7 +307,7 @@ class Controller(object):
# Enqueue transitions across cells in another queue
if
len
(
qEvents
)
>
0
:
tNow
=
time
.
time
()
if
tNow
-
qEvents
[
0
][
0
]
>
0.1
:
# wait before trying to draw
if
tNow
-
qEvents
[
0
][
0
]
>
0.1
:
# wait before trying to draw
# height, width = wid.data.shape[:2]
# writableData = np.copy(self.wid_img.data) # writable copy of image - wid_img.data is somehow readonly
...
...
@@ -364,13 +366,13 @@ class Controller(object):
if
self
.
model
.
init_agents_static
is
not
None
:
print
(
"
Restart Agents ...................
"
)
print
(
self
.
model
.
env
.
agents_static
)
self
.
model
.
env
.
agents_static
=
[
EnvAgentStatic
(
d
[
0
],
d
[
1
],
d
[
2
])
for
d
in
self
.
model
.
init_agents_static
]
self
.
model
.
env
.
agents_static
=
[
EnvAgentStatic
(
d
[
0
],
d
[
1
],
d
[
2
])
for
d
in
self
.
model
.
init_agents_static
]
print
(
self
.
model
.
env
.
agents_static
)
self
.
model
.
env
.
agents
=
None
self
.
model
.
init_agents_static
=
None
self
.
player
=
None
self
.
model
.
env
.
restart_agents
()
self
.
model
.
env
.
reset
(
False
,
False
)
self
.
model
.
env
.
reset
(
False
,
False
)
self
.
refresh
(
event
)
def
regenerate
(
self
,
event
):
...
...
@@ -393,7 +395,6 @@ class Controller(object):
def
step
(
self
,
event
):
self
.
model
.
step
()
def
log
(
self
,
*
args
,
**
kwargs
):
if
self
.
view
is
None
:
print
(
*
args
,
**
kwargs
)
...
...
@@ -457,7 +458,7 @@ class EditorModel(object):
if
np
.
any
(
np
.
abs
(
rcDelta
)
>=
1
):
iDim0
=
np
.
argmax
(
np
.
abs
(
rcDelta
))
# the dimension with the bigger move
iDim1
=
1
-
iDim0
# the dim with the smaller move
iDim1
=
1
-
iDim0
# the dim with the smaller move
rcRatio
=
rcDelta
[
iDim1
]
/
rcDelta
[
iDim0
]
delta0
=
rcDelta
[
iDim0
]
sgn0
=
np
.
sign
(
delta0
)
...
...
@@ -674,7 +675,7 @@ class EditorModel(object):
self
.
env
.
load
(
self
.
env_filename
)
self
.
env
.
restart_agents
()
self
.
env
.
reset
(
False
,
False
)
self
.
env
.
reset
(
False
,
False
)
self
.
init_agents_static
=
None
self
.
fix_env
()
self
.
set_env
(
self
.
env
)
...
...
@@ -782,14 +783,13 @@ class EditorModel(object):
self
.
player
.
step
()
self
.
redraw
()
def
bg_updater
(
self
,
wProg_steps
):
try
:
for
i
in
range
(
20
):
# self.log("step ", i)
self
.
step
()
time
.
sleep
(
0.2
)
wProg_steps
.
value
=
i
+
1
# indicate progress on bar
wProg_steps
.
value
=
i
+
1
# indicate progress on bar
finally
:
self
.
thread
=
None
...
...
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