Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
Flatland
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Operate
Environments
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
yoogottamk
Flatland
Commits
dd996ec6
Commit
dd996ec6
authored
5 years ago
by
Erik Nygren
Browse files
Options
Downloads
Patches
Plain Diff
added and fixed tests for sparse_rail_generator
parent
a0521bb8
No related branches found
Branches containing commit
No related tags found
Tags containing commit
No related merge requests found
Changes
2
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
tests/test_flatland_envs_sparse_rail_generator.py
+754
-756
754 additions, 756 deletions
tests/test_flatland_envs_sparse_rail_generator.py
tests/test_flatland_malfunction.py
+107
-96
107 additions, 96 deletions
tests/test_flatland_malfunction.py
with
861 additions
and
852 deletions
tests/test_flatland_envs_sparse_rail_generator.py
+
754
−
756
View file @
dd996ec6
This diff is collapsed.
Click to expand it.
tests/test_flatland_malfunction.py
+
107
−
96
View file @
dd996ec6
...
@@ -9,8 +9,9 @@ from flatland.core.grid.grid4 import Grid4TransitionsEnum
...
@@ -9,8 +9,9 @@ from flatland.core.grid.grid4 import Grid4TransitionsEnum
from
flatland.core.grid.grid4_utils
import
get_new_position
from
flatland.core.grid.grid4_utils
import
get_new_position
from
flatland.envs.agent_utils
import
RailAgentStatus
from
flatland.envs.agent_utils
import
RailAgentStatus
from
flatland.envs.rail_env
import
RailEnv
,
RailEnvActions
from
flatland.envs.rail_env
import
RailEnv
,
RailEnvActions
from
flatland.envs.rail_generators
import
complex_rail_generator
,
sparse_rail_generator
from
flatland.envs.rail_generators
import
rail_from_grid_transition_map
from
flatland.envs.schedule_generators
import
complex_schedule_generator
,
sparse_schedule_generator
from
flatland.envs.schedule_generators
import
random_schedule_generator
from
flatland.utils.simple_rail
import
make_simple_rail2
class
SingleAgentNavigationObs
(
ObservationBuilder
):
class
SingleAgentNavigationObs
(
ObservationBuilder
):
...
@@ -69,16 +70,27 @@ def test_malfunction_process():
...
@@ -69,16 +70,27 @@ def test_malfunction_process():
'
malfunction_rate
'
:
1000
,
'
malfunction_rate
'
:
1000
,
'
min_duration
'
:
3
,
'
min_duration
'
:
3
,
'
max_duration
'
:
3
}
'
max_duration
'
:
3
}
np
.
random
.
seed
(
5
)
random
.
seed
(
0
)
np
.
random
.
seed
(
0
)
env
=
RailEnv
(
width
=
20
,
stochastic_data
=
{
'
prop_malfunction
'
:
1.
,
# Percentage of defective agents
height
=
20
,
'
malfunction_rate
'
:
70
,
# Rate of malfunction occurence
rail_generator
=
complex_rail_generator
(
nr_start_goal
=
10
,
nr_extra
=
1
,
min_dist
=
5
,
max_dist
=
99999
,
'
min_duration
'
:
2
,
# Minimal duration of malfunction
seed
=
0
),
'
max_duration
'
:
5
# Max duration of malfunction
schedule_generator
=
complex_schedule_generator
(),
}
number_of_agents
=
2
,
obs_builder_object
=
SingleAgentNavigationObs
(),
rail
,
rail_map
=
make_simple_rail2
()
stochastic_data
=
stochastic_data
)
env
=
RailEnv
(
width
=
25
,
height
=
30
,
rail_generator
=
rail_from_grid_transition_map
(
rail
),
schedule_generator
=
random_schedule_generator
(),
number_of_agents
=
1
,
stochastic_data
=
stochastic_data
,
# Malfunction data generator
obs_builder_object
=
SingleAgentNavigationObs
()
)
# reset to initialize agents_static
env
.
reset
()
obs
=
env
.
reset
(
False
,
False
,
True
)
obs
=
env
.
reset
(
False
,
False
,
True
)
...
@@ -117,7 +129,7 @@ def test_malfunction_process():
...
@@ -117,7 +129,7 @@ def test_malfunction_process():
total_down_time
+=
env
.
agents
[
0
].
malfunction_data
[
'
malfunction
'
]
total_down_time
+=
env
.
agents
[
0
].
malfunction_data
[
'
malfunction
'
]
# Check that the appropriate number of malfunctions is achieved
# Check that the appropriate number of malfunctions is achieved
assert
env
.
agents
[
0
].
malfunction_data
[
'
nr_malfunctions
'
]
==
2
1
,
"
Actual {}
"
.
format
(
assert
env
.
agents
[
0
].
malfunction_data
[
'
nr_malfunctions
'
]
==
1
1
,
"
Actual {}
"
.
format
(
env
.
agents
[
0
].
malfunction_data
[
'
nr_malfunctions
'
])
env
.
agents
[
0
].
malfunction_data
[
'
nr_malfunctions
'
])
# Check that 20 stops where performed
# Check that 20 stops where performed
...
@@ -135,16 +147,26 @@ def test_malfunction_process_statistically():
...
@@ -135,16 +147,26 @@ def test_malfunction_process_statistically():
'
min_duration
'
:
3
,
'
min_duration
'
:
3
,
'
max_duration
'
:
3
}
'
max_duration
'
:
3
}
env
=
RailEnv
(
width
=
20
,
height
=
20
,
rail_generator
=
complex_rail_generator
(
nr_start_goal
=
10
,
nr_extra
=
1
,
min_dist
=
5
,
max_dist
=
99999
,
seed
=
0
),
schedule_generator
=
complex_schedule_generator
(),
number_of_agents
=
2
,
obs_builder_object
=
SingleAgentNavigationObs
(),
stochastic_data
=
stochastic_data
)
np
.
random
.
seed
(
5
)
random
.
seed
(
0
)
random
.
seed
(
0
)
np
.
random
.
seed
(
0
)
stochastic_data
=
{
'
prop_malfunction
'
:
1.
,
# Percentage of defective agents
'
malfunction_rate
'
:
70
,
# Rate of malfunction occurence
'
min_duration
'
:
2
,
# Minimal duration of malfunction
'
max_duration
'
:
5
# Max duration of malfunction
}
rail
,
rail_map
=
make_simple_rail2
()
env
=
RailEnv
(
width
=
25
,
height
=
30
,
rail_generator
=
rail_from_grid_transition_map
(
rail
),
schedule_generator
=
random_schedule_generator
(),
number_of_agents
=
1
,
stochastic_data
=
stochastic_data
,
# Malfunction data generator
obs_builder_object
=
SingleAgentNavigationObs
()
)
# reset to initialize agents_static
env
.
reset
(
False
,
False
,
True
)
env
.
reset
(
False
,
False
,
True
)
nb_malfunction
=
0
nb_malfunction
=
0
for
step
in
range
(
100
):
for
step
in
range
(
100
):
...
@@ -158,38 +180,39 @@ def test_malfunction_process_statistically():
...
@@ -158,38 +180,39 @@ def test_malfunction_process_statistically():
env
.
step
(
action_dict
)
env
.
step
(
action_dict
)
# check that generation of malfunctions works as expected
# check that generation of malfunctions works as expected
assert
nb_malfunction
==
128
,
"
nb_malfunction={}
"
.
format
(
nb_malfunction
)
assert
nb_malfunction
==
3
,
"
nb_malfunction={}
"
.
format
(
nb_malfunction
)
def
test_initial_malfunction
():
def
test_initial_malfunction
():
random
.
seed
(
0
)
np
.
random
.
seed
(
0
)
stochastic_data
=
{
'
prop_malfunction
'
:
1.
,
# Percentage of defective agents
stochastic_data
=
{
'
prop_malfunction
'
:
1.
,
# Percentage of defective agents
'
malfunction_rate
'
:
70
,
# Rate of malfunction occurence
'
malfunction_rate
'
:
70
,
# Rate of malfunction occurence
'
min_duration
'
:
2
,
# Minimal duration of malfunction
'
min_duration
'
:
2
,
# Minimal duration of malfunction
'
max_duration
'
:
5
# Max duration of malfunction
'
max_duration
'
:
5
# Max duration of malfunction
}
}
speed_ration_map
=
{
1.
:
1.
,
# Fast passenger train
rail
,
rail_map
=
make_simple_rail2
()
1.
/
2.
:
0.
,
# Fast freight train
1.
/
3.
:
0.
,
# Slow commuter train
1.
/
4.
:
0.
}
# Slow freight train
np
.
random
.
seed
(
5
)
random
.
seed
(
0
)
env
=
RailEnv
(
width
=
25
,
env
=
RailEnv
(
width
=
25
,
height
=
30
,
height
=
30
,
rail_generator
=
sparse_rail_generator
(
max_num_cities
=
5
,
rail_generator
=
rail_from_grid_transition_map
(
rail
),
max_rails_between_cities
=
3
,
schedule_generator
=
random_schedule_generator
(),
seed
=
215545
,
grid_mode
=
True
),
schedule_generator
=
sparse_schedule_generator
(
speed_ration_map
),
number_of_agents
=
1
,
number_of_agents
=
1
,
stochastic_data
=
stochastic_data
,
# Malfunction data generator
stochastic_data
=
stochastic_data
,
# Malfunction data generator
obs_builder_object
=
SingleAgentNavigationObs
()
)
)
# reset to initialize agents_static
env
.
reset
(
False
,
False
,
True
)
set_penalties_for_replay
(
env
)
set_penalties_for_replay
(
env
)
replay_config
=
ReplayConfig
(
replay_config
=
ReplayConfig
(
replay
=
[
replay
=
[
Replay
(
Replay
(
position
=
(
28
,
5
),
position
=
(
3
,
2
),
direction
=
Grid4TransitionsEnum
.
EAST
,
direction
=
Grid4TransitionsEnum
.
EAST
,
action
=
RailEnvActions
.
MOVE_FORWARD
,
action
=
RailEnvActions
.
MOVE_FORWARD
,
set_malfunction
=
3
,
set_malfunction
=
3
,
...
@@ -197,7 +220,7 @@ def test_initial_malfunction():
...
@@ -197,7 +220,7 @@ def test_initial_malfunction():
reward
=
env
.
step_penalty
# full step penalty when malfunctioning
reward
=
env
.
step_penalty
# full step penalty when malfunctioning
),
),
Replay
(
Replay
(
position
=
(
28
,
5
),
position
=
(
3
,
2
),
direction
=
Grid4TransitionsEnum
.
EAST
,
direction
=
Grid4TransitionsEnum
.
EAST
,
action
=
RailEnvActions
.
MOVE_FORWARD
,
action
=
RailEnvActions
.
MOVE_FORWARD
,
malfunction
=
2
,
malfunction
=
2
,
...
@@ -206,7 +229,7 @@ def test_initial_malfunction():
...
@@ -206,7 +229,7 @@ def test_initial_malfunction():
# malfunction stops in the next step and we're still at the beginning of the cell
# malfunction stops in the next step and we're still at the beginning of the cell
# --> if we take action MOVE_FORWARD, agent should restart and move to the next cell
# --> if we take action MOVE_FORWARD, agent should restart and move to the next cell
Replay
(
Replay
(
position
=
(
28
,
5
),
position
=
(
3
,
2
),
direction
=
Grid4TransitionsEnum
.
EAST
,
direction
=
Grid4TransitionsEnum
.
EAST
,
action
=
RailEnvActions
.
MOVE_FORWARD
,
action
=
RailEnvActions
.
MOVE_FORWARD
,
malfunction
=
1
,
malfunction
=
1
,
...
@@ -214,15 +237,15 @@ def test_initial_malfunction():
...
@@ -214,15 +237,15 @@ def test_initial_malfunction():
# malfunctioning ends: starting and running at speed 1.0
# malfunctioning ends: starting and running at speed 1.0
),
),
Replay
(
Replay
(
position
=
(
28
,
6
),
position
=
(
3
,
3
),
direction
=
Grid4TransitionsEnum
.
EAST
,
direction
=
Grid4TransitionsEnum
.
EAST
,
action
=
RailEnvActions
.
MOVE_FORWARD
,
action
=
RailEnvActions
.
MOVE_FORWARD
,
malfunction
=
0
,
malfunction
=
0
,
reward
=
env
.
step_penalty
*
1.0
# running at speed 1.0
reward
=
env
.
step_penalty
*
1.0
# running at speed 1.0
),
),
Replay
(
Replay
(
position
=
(
27
,
6
),
position
=
(
3
,
4
),
direction
=
Grid4TransitionsEnum
.
NORTH
,
direction
=
Grid4TransitionsEnum
.
EAST
,
action
=
RailEnvActions
.
MOVE_FORWARD
,
action
=
RailEnvActions
.
MOVE_FORWARD
,
malfunction
=
0
,
malfunction
=
0
,
reward
=
env
.
step_penalty
*
1.0
# running at speed 1.0
reward
=
env
.
step_penalty
*
1.0
# running at speed 1.0
...
@@ -230,37 +253,36 @@ def test_initial_malfunction():
...
@@ -230,37 +253,36 @@ def test_initial_malfunction():
],
],
speed
=
env
.
agents
[
0
].
speed_data
[
'
speed
'
],
speed
=
env
.
agents
[
0
].
speed_data
[
'
speed
'
],
target
=
env
.
agents
[
0
].
target
,
target
=
env
.
agents
[
0
].
target
,
initial_position
=
(
28
,
5
),
initial_position
=
(
3
,
2
),
initial_direction
=
Grid4TransitionsEnum
.
EAST
,
initial_direction
=
Grid4TransitionsEnum
.
EAST
,
)
)
sparse_generator_stable
=
False
run_replay_config
(
env
,
[
replay_config
])
if
sparse_generator_stable
:
run_replay_config
(
env
,
[
replay_config
])
def
test_initial_malfunction_stop_moving
():
def
test_initial_malfunction_stop_moving
():
random
.
seed
(
0
)
np
.
random
.
seed
(
0
)
stochastic_data
=
{
'
prop_malfunction
'
:
1.
,
# Percentage of defective agents
stochastic_data
=
{
'
prop_malfunction
'
:
1.
,
# Percentage of defective agents
'
malfunction_rate
'
:
70
,
# Rate of malfunction occurence
'
malfunction_rate
'
:
70
,
# Rate of malfunction occurence
'
min_duration
'
:
2
,
# Minimal duration of malfunction
'
min_duration
'
:
2
,
# Minimal duration of malfunction
'
max_duration
'
:
5
# Max duration of malfunction
'
max_duration
'
:
5
# Max duration of malfunction
}
}
speed_ration_map
=
{
1.
:
1.
,
# Fast passenger train
rail
,
rail_map
=
make_simple_rail2
()
1.
/
2.
:
0.
,
# Fast freight train
1.
/
3.
:
0.
,
# Slow commuter train
1.
/
4.
:
0.
}
# Slow freight train
env
=
RailEnv
(
width
=
25
,
env
=
RailEnv
(
width
=
25
,
height
=
30
,
height
=
30
,
rail_generator
=
sparse_rail_generator
(
max_num_cities
=
5
,
rail_generator
=
rail_from_grid_transition_map
(
rail
),
max_rails_between_cities
=
3
,
schedule_generator
=
random_schedule_generator
(),
seed
=
215545
,
grid_mode
=
True
),
schedule_generator
=
sparse_schedule_generator
(
speed_ration_map
),
number_of_agents
=
1
,
number_of_agents
=
1
,
stochastic_data
=
stochastic_data
,
# Malfunction data generator
stochastic_data
=
stochastic_data
,
# Malfunction data generator
obs_builder_object
=
SingleAgentNavigationObs
()
)
)
# reset to initialize agents_static
print
(
env
.
agents
[
0
].
initial_position
,
env
.
agents
[
0
].
direction
,
env
.
agents
[
0
].
position
,
env
.
agents
[
0
].
status
)
set_penalties_for_replay
(
env
)
set_penalties_for_replay
(
env
)
replay_config
=
ReplayConfig
(
replay_config
=
ReplayConfig
(
replay
=
[
replay
=
[
...
@@ -274,7 +296,7 @@ def test_initial_malfunction_stop_moving():
...
@@ -274,7 +296,7 @@ def test_initial_malfunction_stop_moving():
status
=
RailAgentStatus
.
READY_TO_DEPART
status
=
RailAgentStatus
.
READY_TO_DEPART
),
),
Replay
(
Replay
(
position
=
(
28
,
5
),
position
=
(
3
,
2
),
direction
=
Grid4TransitionsEnum
.
EAST
,
direction
=
Grid4TransitionsEnum
.
EAST
,
action
=
RailEnvActions
.
DO_NOTHING
,
action
=
RailEnvActions
.
DO_NOTHING
,
malfunction
=
2
,
malfunction
=
2
,
...
@@ -285,7 +307,7 @@ def test_initial_malfunction_stop_moving():
...
@@ -285,7 +307,7 @@ def test_initial_malfunction_stop_moving():
# --> if we take action STOP_MOVING, agent should restart without moving
# --> if we take action STOP_MOVING, agent should restart without moving
#
#
Replay
(
Replay
(
position
=
(
28
,
5
),
position
=
(
3
,
2
),
direction
=
Grid4TransitionsEnum
.
EAST
,
direction
=
Grid4TransitionsEnum
.
EAST
,
action
=
RailEnvActions
.
STOP_MOVING
,
action
=
RailEnvActions
.
STOP_MOVING
,
malfunction
=
1
,
malfunction
=
1
,
...
@@ -294,7 +316,7 @@ def test_initial_malfunction_stop_moving():
...
@@ -294,7 +316,7 @@ def test_initial_malfunction_stop_moving():
),
),
# we have stopped and do nothing --> should stand still
# we have stopped and do nothing --> should stand still
Replay
(
Replay
(
position
=
(
28
,
5
),
position
=
(
3
,
2
),
direction
=
Grid4TransitionsEnum
.
EAST
,
direction
=
Grid4TransitionsEnum
.
EAST
,
action
=
RailEnvActions
.
DO_NOTHING
,
action
=
RailEnvActions
.
DO_NOTHING
,
malfunction
=
0
,
malfunction
=
0
,
...
@@ -303,7 +325,7 @@ def test_initial_malfunction_stop_moving():
...
@@ -303,7 +325,7 @@ def test_initial_malfunction_stop_moving():
),
),
# we start to move forward --> should go to next cell now
# we start to move forward --> should go to next cell now
Replay
(
Replay
(
position
=
(
28
,
5
),
position
=
(
3
,
2
),
direction
=
Grid4TransitionsEnum
.
EAST
,
direction
=
Grid4TransitionsEnum
.
EAST
,
action
=
RailEnvActions
.
MOVE_FORWARD
,
action
=
RailEnvActions
.
MOVE_FORWARD
,
malfunction
=
0
,
malfunction
=
0
,
...
@@ -311,7 +333,7 @@ def test_initial_malfunction_stop_moving():
...
@@ -311,7 +333,7 @@ def test_initial_malfunction_stop_moving():
status
=
RailAgentStatus
.
ACTIVE
status
=
RailAgentStatus
.
ACTIVE
),
),
Replay
(
Replay
(
position
=
(
28
,
6
),
position
=
(
3
,
3
),
direction
=
Grid4TransitionsEnum
.
EAST
,
direction
=
Grid4TransitionsEnum
.
EAST
,
action
=
RailEnvActions
.
MOVE_FORWARD
,
action
=
RailEnvActions
.
MOVE_FORWARD
,
malfunction
=
0
,
malfunction
=
0
,
...
@@ -321,12 +343,11 @@ def test_initial_malfunction_stop_moving():
...
@@ -321,12 +343,11 @@ def test_initial_malfunction_stop_moving():
],
],
speed
=
env
.
agents
[
0
].
speed_data
[
'
speed
'
],
speed
=
env
.
agents
[
0
].
speed_data
[
'
speed
'
],
target
=
env
.
agents
[
0
].
target
,
target
=
env
.
agents
[
0
].
target
,
initial_position
=
(
28
,
5
),
initial_position
=
(
3
,
2
),
initial_direction
=
Grid4TransitionsEnum
.
EAST
,
initial_direction
=
Grid4TransitionsEnum
.
EAST
,
)
)
sparse_generator_stable
=
False
if
sparse_generator_stable
:
run_replay_config
(
env
,
[
replay_config
],
activate_agents
=
False
)
run_replay_config
(
env
,
[
replay_config
],
activate_agents
=
False
)
def
test_initial_malfunction_do_nothing
():
def
test_initial_malfunction_do_nothing
():
...
@@ -339,22 +360,18 @@ def test_initial_malfunction_do_nothing():
...
@@ -339,22 +360,18 @@ def test_initial_malfunction_do_nothing():
'
max_duration
'
:
5
# Max duration of malfunction
'
max_duration
'
:
5
# Max duration of malfunction
}
}
speed_ration_map
=
{
1.
:
1.
,
# Fast passenger train
rail
,
rail_map
=
make_simple_rail2
()
1.
/
2.
:
0.
,
# Fast freight train
1.
/
3.
:
0.
,
# Slow commuter train
1.
/
4.
:
0.
}
# Slow freight train
env
=
RailEnv
(
width
=
25
,
env
=
RailEnv
(
width
=
25
,
height
=
30
,
height
=
30
,
rail_generator
=
sparse_rail_generator
(
max_num_cities
=
5
,
rail_generator
=
rail_from_grid_transition_map
(
rail
),
max_rails_between_cities
=
3
,
schedule_generator
=
random_schedule_generator
(),
seed
=
215545
,
grid_mode
=
True
),
schedule_generator
=
sparse_schedule_generator
(
speed_ration_map
),
number_of_agents
=
1
,
number_of_agents
=
1
,
stochastic_data
=
stochastic_data
,
# Malfunction data generator
stochastic_data
=
stochastic_data
,
# Malfunction data generator
)
)
# reset to initialize agents_static
env
.
reset
()
set_penalties_for_replay
(
env
)
set_penalties_for_replay
(
env
)
replay_config
=
ReplayConfig
(
replay_config
=
ReplayConfig
(
replay
=
[
replay
=
[
...
@@ -368,7 +385,7 @@ def test_initial_malfunction_do_nothing():
...
@@ -368,7 +385,7 @@ def test_initial_malfunction_do_nothing():
status
=
RailAgentStatus
.
READY_TO_DEPART
status
=
RailAgentStatus
.
READY_TO_DEPART
),
),
Replay
(
Replay
(
position
=
(
28
,
5
),
position
=
(
3
,
2
),
direction
=
Grid4TransitionsEnum
.
EAST
,
direction
=
Grid4TransitionsEnum
.
EAST
,
action
=
RailEnvActions
.
DO_NOTHING
,
action
=
RailEnvActions
.
DO_NOTHING
,
malfunction
=
2
,
malfunction
=
2
,
...
@@ -379,7 +396,7 @@ def test_initial_malfunction_do_nothing():
...
@@ -379,7 +396,7 @@ def test_initial_malfunction_do_nothing():
# --> if we take action DO_NOTHING, agent should restart without moving
# --> if we take action DO_NOTHING, agent should restart without moving
#
#
Replay
(
Replay
(
position
=
(
28
,
5
),
position
=
(
3
,
2
),
direction
=
Grid4TransitionsEnum
.
EAST
,
direction
=
Grid4TransitionsEnum
.
EAST
,
action
=
RailEnvActions
.
DO_NOTHING
,
action
=
RailEnvActions
.
DO_NOTHING
,
malfunction
=
1
,
malfunction
=
1
,
...
@@ -388,24 +405,24 @@ def test_initial_malfunction_do_nothing():
...
@@ -388,24 +405,24 @@ def test_initial_malfunction_do_nothing():
),
),
# we haven't started moving yet --> stay here
# we haven't started moving yet --> stay here
Replay
(
Replay
(
position
=
(
28
,
5
),
position
=
(
3
,
2
),
direction
=
Grid4TransitionsEnum
.
EAST
,
direction
=
Grid4TransitionsEnum
.
EAST
,
action
=
RailEnvActions
.
DO_NOTHING
,
action
=
RailEnvActions
.
DO_NOTHING
,
malfunction
=
0
,
malfunction
=
0
,
reward
=
env
.
step_penalty
,
# full step penalty while stopped
reward
=
env
.
step_penalty
,
# full step penalty while stopped
status
=
RailAgentStatus
.
ACTIVE
status
=
RailAgentStatus
.
ACTIVE
),
),
# we start to move forward --> should go to next cell now
Replay
(
Replay
(
position
=
(
28
,
5
),
position
=
(
3
,
2
),
direction
=
Grid4TransitionsEnum
.
EAST
,
direction
=
Grid4TransitionsEnum
.
EAST
,
action
=
RailEnvActions
.
MOVE_FORWARD
,
action
=
RailEnvActions
.
MOVE_FORWARD
,
malfunction
=
0
,
malfunction
=
0
,
reward
=
env
.
start_penalty
+
env
.
step_penalty
*
1.0
,
# start penalty + step penalty for speed 1.0
reward
=
env
.
start_penalty
+
env
.
step_penalty
*
1.0
,
# start penalty + step penalty for speed 1.0
status
=
RailAgentStatus
.
ACTIVE
status
=
RailAgentStatus
.
ACTIVE
),
),
# we start to move forward --> should go to next cell now
Replay
(
Replay
(
position
=
(
28
,
6
),
position
=
(
3
,
3
),
direction
=
Grid4TransitionsEnum
.
EAST
,
direction
=
Grid4TransitionsEnum
.
EAST
,
action
=
RailEnvActions
.
MOVE_FORWARD
,
action
=
RailEnvActions
.
MOVE_FORWARD
,
malfunction
=
0
,
malfunction
=
0
,
...
@@ -415,12 +432,10 @@ def test_initial_malfunction_do_nothing():
...
@@ -415,12 +432,10 @@ def test_initial_malfunction_do_nothing():
],
],
speed
=
env
.
agents
[
0
].
speed_data
[
'
speed
'
],
speed
=
env
.
agents
[
0
].
speed_data
[
'
speed
'
],
target
=
env
.
agents
[
0
].
target
,
target
=
env
.
agents
[
0
].
target
,
initial_position
=
(
28
,
5
),
initial_position
=
(
3
,
2
),
initial_direction
=
Grid4TransitionsEnum
.
EAST
,
initial_direction
=
Grid4TransitionsEnum
.
EAST
,
)
)
sparse_generator_stable
=
False
run_replay_config
(
env
,
[
replay_config
],
activate_agents
=
False
)
if
sparse_generator_stable
:
run_replay_config
(
env
,
[
replay_config
],
activate_agents
=
False
)
def
test_initial_nextmalfunction_not_below_zero
():
def
test_initial_nextmalfunction_not_below_zero
():
...
@@ -428,27 +443,23 @@ def test_initial_nextmalfunction_not_below_zero():
...
@@ -428,27 +443,23 @@ def test_initial_nextmalfunction_not_below_zero():
np
.
random
.
seed
(
0
)
np
.
random
.
seed
(
0
)
stochastic_data
=
{
'
prop_malfunction
'
:
1.
,
# Percentage of defective agents
stochastic_data
=
{
'
prop_malfunction
'
:
1.
,
# Percentage of defective agents
'
malfunction_rate
'
:
0
.5
,
# Rate of malfunction occurence
'
malfunction_rate
'
:
7
0
,
# Rate of malfunction occurence
'
min_duration
'
:
5
,
# Minimal duration of malfunction
'
min_duration
'
:
2
,
# Minimal duration of malfunction
'
max_duration
'
:
5
# Max duration of malfunction
'
max_duration
'
:
5
# Max duration of malfunction
}
}
speed_ration_map
=
{
1.
:
1.
,
# Fast passenger train
rail
,
rail_map
=
make_simple_rail2
()
1.
/
2.
:
0.
,
# Fast freight train
1.
/
3.
:
0.
,
# Slow commuter train
1.
/
4.
:
0.
}
# Slow freight train
env
=
RailEnv
(
width
=
25
,
env
=
RailEnv
(
width
=
25
,
height
=
30
,
height
=
30
,
rail_generator
=
sparse_rail_generator
(
max_num_cities
=
5
,
rail_generator
=
rail_from_grid_transition_map
(
rail
),
max_rails_between_cities
=
3
,
schedule_generator
=
random_schedule_generator
(),
seed
=
215545
,
grid_mode
=
True
),
schedule_generator
=
sparse_schedule_generator
(
speed_ration_map
),
number_of_agents
=
1
,
number_of_agents
=
1
,
stochastic_data
=
stochastic_data
,
# Malfunction data generator
stochastic_data
=
stochastic_data
,
# Malfunction data generator
obs_builder_object
=
SingleAgentNavigationObs
()
)
)
# reset to initialize agents_static
env
.
reset
()
agent
=
env
.
agents
[
0
]
agent
=
env
.
agents
[
0
]
env
.
step
({})
env
.
step
({})
# was next_malfunction was -1 befor the bugfix https://gitlab.aicrowd.com/flatland/flatland/issues/186
# was next_malfunction was -1 befor the bugfix https://gitlab.aicrowd.com/flatland/flatland/issues/186
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment