added Pillow to requirements
Added PIL graphics - 5-10 times faster than MPL move adaptColor into GraphicsLayer change scatter size arg to s like MPL move clf, get_cmap up into GraphicsLayer added boolean "train" arg to ddqn step() to make running faster in player / editor add plotTreeObs - not finished. improved pixel scaling in editor (I hope) Made the agent background steps update a progress bar.
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- examples/play_model.py 7 additions, 3 deletionsexamples/play_model.py
- flatland/baselines/dueling_double_dqn.py 3 additions, 2 deletionsflatland/baselines/dueling_double_dqn.py
- flatland/utils/editor.py 14 additions, 11 deletionsflatland/utils/editor.py
- flatland/utils/graphics_layer.py 20 additions, 0 deletionsflatland/utils/graphics_layer.py
- flatland/utils/graphics_pil.py 66 additions, 0 deletionsflatland/utils/graphics_pil.py
- flatland/utils/render_qt.py 3 additions, 23 deletionsflatland/utils/render_qt.py
- flatland/utils/rendertools.py 61 additions, 14 deletionsflatland/utils/rendertools.py
- requirements_dev.txt 1 addition, 0 deletionsrequirements_dev.txt
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