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yoogottamk
Flatland
Commits
b85403ad
Commit
b85403ad
authored
5 years ago
by
Egli Adrian (IT-SCI-API-PFI)
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limit max number of connecting tracks
parent
39c72652
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1 changed file
examples/Simple_Realistic_Railway_Generator.py
+38
-24
38 additions, 24 deletions
examples/Simple_Realistic_Railway_Generator.py
with
38 additions
and
24 deletions
examples/Simple_Realistic_Railway_Generator.py
+
38
−
24
View file @
b85403ad
...
...
@@ -13,8 +13,8 @@ from flatland.envs.schedule_generators import sparse_schedule_generator
from
flatland.utils.rendertools
import
RenderTool
def
realistic_rail_generator
(
num_cities
=
5
,
city_size
=
10
,
allowed_rotation_angles
=
[
0
,
90
],
max_number_of_connecting_tracks
=
4
,
def
realistic_rail_generator
(
num_cities
=
5
,
city_size
=
10
,
allowed_rotation_angles
=
[
0
,
90
],
max_number_of_station_tracks
=
4
,
max_number_of_connecting_tracks
=
4
,
seed
=
0
,
print_out_info
=
True
)
->
RailGenerator
:
"""
This is a level generator which generates a realistic rail configurations
...
...
@@ -65,10 +65,10 @@ def realistic_rail_generator(num_cities=5, city_size=10,allowed_rotation_angles=
y1
=
x0
*
np
.
sin
(
alpha
)
+
y0
*
np
.
cos
(
alpha
)
return
(
x1
,
y1
)
def
do_generate_city_locations
(
width
,
height
,
intern_city_size
,
intern_max_number_of_
connecting
_tracks
):
def
do_generate_city_locations
(
width
,
height
,
intern_city_size
,
intern_max_number_of_
station
_tracks
):
X
=
int
(
np
.
floor
(
max
(
1
,
width
-
2
*
intern_max_number_of_
connecting
_tracks
-
1
)
/
intern_city_size
))
Y
=
int
(
np
.
floor
(
max
(
1
,
height
-
2
*
intern_max_number_of_
connecting
_tracks
-
1
)
/
intern_city_size
))
X
=
int
(
np
.
floor
(
max
(
1
,
width
-
2
*
intern_max_number_of_
station
_tracks
-
1
)
/
intern_city_size
))
Y
=
int
(
np
.
floor
(
max
(
1
,
height
-
2
*
intern_max_number_of_
station
_tracks
-
1
)
/
intern_city_size
))
max_num_cities
=
min
(
num_cities
,
X
*
Y
)
...
...
@@ -79,24 +79,24 @@ def realistic_rail_generator(num_cities=5, city_size=10,allowed_rotation_angles=
x
=
np
.
floor
(
cities_at
/
Y
)
y
=
cities_at
-
x
*
Y
xs
=
(
x
*
intern_city_size
+
intern_max_number_of_
connecting
_tracks
)
+
intern_city_size
/
2
ys
=
(
y
*
intern_city_size
+
intern_max_number_of_
connecting
_tracks
)
+
intern_city_size
/
2
xs
=
(
x
*
intern_city_size
+
intern_max_number_of_
station
_tracks
)
+
intern_city_size
/
2
ys
=
(
y
*
intern_city_size
+
intern_max_number_of_
station
_tracks
)
+
intern_city_size
/
2
generate_city_locations
=
[[(
int
(
xs
[
i
]),
int
(
ys
[
i
])),
(
int
(
xs
[
i
]),
int
(
ys
[
i
]))]
for
i
in
range
(
len
(
xs
))]
return
generate_city_locations
,
max_num_cities
def
do_orient_cities
(
generate_city_locations
,
intern_city_size
,
allowed_rotation_angles
):
def
do_orient_cities
(
generate_city_locations
,
intern_city_size
,
allowed_rotation_angles
):
for
i
in
range
(
len
(
generate_city_locations
)):
# station main orientation (horizontal or vertical
rot_angle
=
np
.
random
.
choice
(
allowed_rotation_angles
)
add_pos_val
=
scale_pos
(
rotate_pos
((
1
,
0
),
rot_angle
),(
max
(
1
,
(
intern_city_size
-
3
)
/
2
)))
add_pos_val
=
scale_pos
(
rotate_pos
((
1
,
0
),
rot_angle
),
(
max
(
1
,
(
intern_city_size
-
3
)
/
2
)))
generate_city_locations
[
i
][
0
]
=
add_pos
(
generate_city_locations
[
i
][
1
],
add_pos_val
)
add_pos_val
=
scale_pos
(
rotate_pos
((
1
,
0
),
180
+
rot_angle
),(
max
(
1
,
(
intern_city_size
-
3
)
/
2
)))
add_pos_val
=
scale_pos
(
rotate_pos
((
1
,
0
),
180
+
rot_angle
),
(
max
(
1
,
(
intern_city_size
-
3
)
/
2
)))
generate_city_locations
[
i
][
1
]
=
add_pos
(
generate_city_locations
[
i
][
1
],
add_pos_val
)
return
generate_city_locations
def
create_stations_from_city_locations
(
rail_trans
,
rail_array
,
generate_city_locations
,
intern_max_number_of_
connecting
_tracks
):
intern_max_number_of_
station
_tracks
):
nodes_added
=
[]
start_nodes_added
=
[[]
for
i
in
range
(
len
(
generate_city_locations
))]
end_nodes_added
=
[[]
for
i
in
range
(
len
(
generate_city_locations
))]
...
...
@@ -107,7 +107,7 @@ def realistic_rail_generator(num_cities=5, city_size=10,allowed_rotation_angles=
for
city_loop
in
range
(
len
(
generate_city_locations
)):
# Connect train station to the correct node
number_of_connecting_tracks
=
np
.
random
.
choice
(
max
(
0
,
intern_max_number_of_
connecting
_tracks
))
+
1
number_of_connecting_tracks
=
np
.
random
.
choice
(
max
(
0
,
intern_max_number_of_
station
_tracks
))
+
1
for
ct
in
range
(
number_of_connecting_tracks
):
org_start_node
=
generate_city_locations
[
city_loop
][
0
]
org_end_node
=
generate_city_locations
[
city_loop
][
1
]
...
...
@@ -148,7 +148,8 @@ def realistic_rail_generator(num_cities=5, city_size=10,allowed_rotation_angles=
return
nodes_added
,
station_slots
,
start_nodes_added
,
end_nodes_added
def
connect_stations
(
rail_trans
,
rail_array
,
start_nodes_added
,
end_nodes_added
,
nodes_added
):
def
connect_stations
(
rail_trans
,
rail_array
,
start_nodes_added
,
end_nodes_added
,
nodes_added
,
inter_max_number_of_connecting_tracks
):
x
=
np
.
arange
(
len
(
start_nodes_added
))
random_city_idx
=
np
.
random
.
choice
(
x
,
len
(
x
),
False
)
for
city_loop
in
range
(
len
(
random_city_idx
)
-
1
):
...
...
@@ -169,6 +170,11 @@ def realistic_rail_generator(num_cities=5, city_size=10,allowed_rotation_angles=
np
.
random
.
choice
(
np
.
arange
(
len
(
idx_e_nodes
)),
max_input_output
-
len
(
idx_e_nodes
)))
if
len
(
idx_s_nodes
)
>
inter_max_number_of_connecting_tracks
:
idx_s_nodes
=
np
.
random
.
choice
(
idx_s_nodes
,
inter_max_number_of_connecting_tracks
,
False
)
if
len
(
idx_e_nodes
)
>
inter_max_number_of_connecting_tracks
:
idx_e_nodes
=
np
.
random
.
choice
(
idx_e_nodes
,
inter_max_number_of_connecting_tracks
,
False
)
for
i
in
range
(
max_input_output
):
start_node
=
s_nodes
[
idx_s_nodes
[
i
]]
end_node
=
e_nodes
[
idx_e_nodes
[
i
]]
...
...
@@ -193,26 +199,33 @@ def realistic_rail_generator(num_cities=5, city_size=10,allowed_rotation_angles=
if
print_out_info
:
print
(
"
intern_city_size:
"
,
intern_city_size
)
intern_max_number_of_connecting_tracks
=
max_number_of_connecting_tracks
intern_max_number_of_station_tracks
=
max_number_of_station_tracks
if
max_number_of_station_tracks
<
1
:
warnings
.
warn
(
"
min max_number_of_station_tracks requried to be > 1!
"
)
intern_max_number_of_station_tracks
=
1
if
print_out_info
:
print
(
"
intern_max_number_of_station_tracks:
"
,
intern_max_number_of_station_tracks
)
inter_max_number_of_connecting_tracks
=
max_number_of_connecting_tracks
if
max_number_of_connecting_tracks
<
1
:
warnings
.
warn
(
"
min max_number_of_connecting_tracks requried to be > 1!
"
)
inter
n
_max_number_of_connecting_tracks
=
1
warnings
.
warn
(
"
min
inter_
max_number_of_connecting_tracks requried to be > 1!
"
)
inter_max_number_of_connecting_tracks
=
1
if
print_out_info
:
print
(
"
inter
n
_max_number_of_connecting_tracks:
"
,
inter
n
_max_number_of_connecting_tracks
)
print
(
"
inter_max_number_of_connecting_tracks:
"
,
inter_max_number_of_connecting_tracks
)
agent_start_targets_nodes
=
[]
# generate city locations
generate_city_locations
,
max_num_cities
=
do_generate_city_locations
(
width
,
height
,
intern_city_size
,
intern_max_number_of_
connecting
_tracks
)
intern_max_number_of_
station
_tracks
)
# apply orientation to cities (horizontal, vertical)
generate_city_locations
=
do_orient_cities
(
generate_city_locations
,
intern_city_size
,
allowed_rotation_angles
)
generate_city_locations
=
do_orient_cities
(
generate_city_locations
,
intern_city_size
,
allowed_rotation_angles
)
# generate city topology
nodes_added
,
train_stations
,
s_nodes
,
e_nodes
=
\
create_stations_from_city_locations
(
rail_trans
,
rail_array
,
generate_city_locations
,
intern_max_number_of_
connecting
_tracks
)
intern_max_number_of_
station
_tracks
)
# connect stations
connect_stations
(
rail_trans
,
rail_array
,
s_nodes
,
e_nodes
,
nodes_added
)
connect_stations
(
rail_trans
,
rail_array
,
s_nodes
,
e_nodes
,
nodes_added
,
inter_max_number_of_connecting_tracks
)
# ----------------------------------------------------------------------------------
# fix all transition at starting / ending points (mostly add a dead end, if missing)
...
...
@@ -270,9 +283,10 @@ for itrials in range(100):
env
=
RailEnv
(
width
=
70
,
height
=
70
,
rail_generator
=
realistic_rail_generator
(
num_cities
=
np
.
random
.
choice
(
40
)
+
2
,
city_size
=
np
.
random
.
choice
(
20
)
+
10
,
allowed_rotation_angles
=
np
.
random
.
choice
([
0
,
15
,
30
,
45
,
90
],
2
),
max_number_of_connecting_tracks
=
np
.
random
.
choice
(
4
),
city_size
=
np
.
random
.
choice
(
10
)
+
10
,
allowed_rotation_angles
=
[
0
],
max_number_of_station_tracks
=
np
.
random
.
choice
(
6
)
+
4
,
max_number_of_connecting_tracks
=
4
,
# Number of cities in map
seed
=
int
(
time
.
time
())
# Random seed
),
...
...
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