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Commit adc770e6 authored by Egli Adrian (IT-SCI-API-PFI)'s avatar Egli Adrian (IT-SCI-API-PFI)
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refactoring

parent e2a50adb
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...@@ -298,6 +298,20 @@ class GridTransitionMap(TransitionMap): ...@@ -298,6 +298,20 @@ class GridTransitionMap(TransitionMap):
self.height = new_height self.height = new_height
self.grid = new_grid self.grid = new_grid
def is_dead_end(self,rcPos):
"""
Check if the cell is a dead-end
:param rcPos: tuple(row, column) with grid coordinate
:return: False : if not a dead-end else True
"""
nbits = 0
tmp = self.get_full_transitions(rcPos[0], rcPos[1])
while tmp > 0:
nbits += (tmp & 1)
tmp = tmp >> 1
return nbits==1
def cell_neighbours_valid(self, rcPos, check_this_cell=False): def cell_neighbours_valid(self, rcPos, check_this_cell=False):
""" """
Check validity of cell at rcPos = tuple(row, column) Check validity of cell at rcPos = tuple(row, column)
......
...@@ -138,7 +138,7 @@ def random_schedule_generator(speed_ratio_map: Mapping[float, float] = None) -> ...@@ -138,7 +138,7 @@ def random_schedule_generator(speed_ratio_map: Mapping[float, float] = None) ->
while stack: while stack:
node = stack.pop() node = stack.pop()
if node[0][0] == end[0] and node[0][1] == end[1]: if node[0][0] == end[0] and node[0][1] == end[1]:
return 1 return True
if node not in visited: if node not in visited:
visited.add(node) visited.add(node)
moves = rail.get_transitions(node[0][0], node[0][1], node[1]) moves = rail.get_transitions(node[0][0], node[0][1], node[1])
...@@ -149,15 +149,10 @@ def random_schedule_generator(speed_ratio_map: Mapping[float, float] = None) -> ...@@ -149,15 +149,10 @@ def random_schedule_generator(speed_ratio_map: Mapping[float, float] = None) ->
# If cell is a dead-end, append previous node with reversed # If cell is a dead-end, append previous node with reversed
# orientation! # orientation!
nbits = 0 if rail.is_dead_end(node[0]):
tmp = rail.get_full_transitions(node[0][0], node[0][1])
while tmp > 0:
nbits += (tmp & 1)
tmp = tmp >> 1
if nbits == 1:
stack.append((node[0], (node[1] + 2) % 4)) stack.append((node[0], (node[1] + 2) % 4))
return 0 return False
valid_positions = [] valid_positions = []
for r in range(rail.height): for r in range(rail.height):
...@@ -166,14 +161,33 @@ def random_schedule_generator(speed_ratio_map: Mapping[float, float] = None) -> ...@@ -166,14 +161,33 @@ def random_schedule_generator(speed_ratio_map: Mapping[float, float] = None) ->
valid_positions.append((r, c)) valid_positions.append((r, c))
if len(valid_positions) == 0: if len(valid_positions) == 0:
return [], [], [], [] return [], [], [], []
if len(valid_positions) < num_agents:
warnings("schedule_generators: len(valid_positions) < num_agents")
return [], [], [], []
agents_position_idx = [i for i in np.random.choice(len(valid_positions), num_agents, replace=False)]
agents_position = [valid_positions[agents_position_idx[i]] for i in range(num_agents)]
agents_target_idx = [i for i in np.random.choice(len(valid_positions), num_agents, replace=False)]
agents_target = [valid_positions[agents_target_idx[i]] for i in range(num_agents)]
update_agents = np.ones(num_agents)
re_generate = True re_generate = True
while re_generate: cnt = 0
agents_position = [ while re_generate and cnt < 100:
valid_positions[i] for i in cnt += 1
np.random.choice(len(valid_positions), num_agents)] # update position
agents_target = [ for i in range(num_agents):
valid_positions[i] for i in if update_agents[i] == 1:
np.random.choice(len(valid_positions), num_agents)] x = np.arange(len(valid_positions))
x = np.setdiff1d(x,agents_position_idx)
agents_position_idx[i] = np.random.choice(x)
agents_position[i] = valid_positions[agents_position_idx[i]]
x = np.arange(len(valid_positions))
x = np.setdiff1d(x,agents_target_idx)
agents_target_idx[i] = np.random.choice(x)
agents_target[i] = valid_positions[agents_target_idx[i]]
update_agents = np.zeros(num_agents)
# agents_direction must be a direction for which a solution is # agents_direction must be a direction for which a solution is
# guaranteed. # guaranteed.
...@@ -197,10 +211,17 @@ def random_schedule_generator(speed_ratio_map: Mapping[float, float] = None) -> ...@@ -197,10 +211,17 @@ def random_schedule_generator(speed_ratio_map: Mapping[float, float] = None) ->
if len(valid_starting_directions) == 0: if len(valid_starting_directions) == 0:
re_generate = True re_generate = True
print("agent:", i, new_position)
print("invalid")
update_agents[i] = 1
break
else: else:
agents_direction[i] = valid_starting_directions[ agents_direction[i] = valid_starting_directions[
np.random.choice(len(valid_starting_directions), 1)[0]] np.random.choice(len(valid_starting_directions), 1)[0]]
if re_generate:
print("re_generate")
agents_speed = speed_initialization_helper(num_agents, speed_ratio_map) agents_speed = speed_initialization_helper(num_agents, speed_ratio_map)
return agents_position, agents_direction, agents_target, agents_speed return agents_position, agents_direction, agents_target, agents_speed
......
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