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yoogottamk
Flatland
Commits
adc770e6
Commit
adc770e6
authored
5 years ago
by
Egli Adrian (IT-SCI-API-PFI)
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refactoring
parent
e2a50adb
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2 changed files
flatland/core/transition_map.py
+14
-0
14 additions, 0 deletions
flatland/core/transition_map.py
flatland/envs/schedule_generators.py
+36
-15
36 additions, 15 deletions
flatland/envs/schedule_generators.py
with
50 additions
and
15 deletions
flatland/core/transition_map.py
+
14
−
0
View file @
adc770e6
...
@@ -298,6 +298,20 @@ class GridTransitionMap(TransitionMap):
...
@@ -298,6 +298,20 @@ class GridTransitionMap(TransitionMap):
self
.
height
=
new_height
self
.
height
=
new_height
self
.
grid
=
new_grid
self
.
grid
=
new_grid
def
is_dead_end
(
self
,
rcPos
):
"""
Check if the cell is a dead-end
:param rcPos: tuple(row, column) with grid coordinate
:return: False : if not a dead-end else True
"""
nbits
=
0
tmp
=
self
.
get_full_transitions
(
rcPos
[
0
],
rcPos
[
1
])
while
tmp
>
0
:
nbits
+=
(
tmp
&
1
)
tmp
=
tmp
>>
1
return
nbits
==
1
def
cell_neighbours_valid
(
self
,
rcPos
,
check_this_cell
=
False
):
def
cell_neighbours_valid
(
self
,
rcPos
,
check_this_cell
=
False
):
"""
"""
Check validity of cell at rcPos = tuple(row, column)
Check validity of cell at rcPos = tuple(row, column)
...
...
This diff is collapsed.
Click to expand it.
flatland/envs/schedule_generators.py
+
36
−
15
View file @
adc770e6
...
@@ -138,7 +138,7 @@ def random_schedule_generator(speed_ratio_map: Mapping[float, float] = None) ->
...
@@ -138,7 +138,7 @@ def random_schedule_generator(speed_ratio_map: Mapping[float, float] = None) ->
while
stack
:
while
stack
:
node
=
stack
.
pop
()
node
=
stack
.
pop
()
if
node
[
0
][
0
]
==
end
[
0
]
and
node
[
0
][
1
]
==
end
[
1
]:
if
node
[
0
][
0
]
==
end
[
0
]
and
node
[
0
][
1
]
==
end
[
1
]:
return
1
return
True
if
node
not
in
visited
:
if
node
not
in
visited
:
visited
.
add
(
node
)
visited
.
add
(
node
)
moves
=
rail
.
get_transitions
(
node
[
0
][
0
],
node
[
0
][
1
],
node
[
1
])
moves
=
rail
.
get_transitions
(
node
[
0
][
0
],
node
[
0
][
1
],
node
[
1
])
...
@@ -149,15 +149,10 @@ def random_schedule_generator(speed_ratio_map: Mapping[float, float] = None) ->
...
@@ -149,15 +149,10 @@ def random_schedule_generator(speed_ratio_map: Mapping[float, float] = None) ->
# If cell is a dead-end, append previous node with reversed
# If cell is a dead-end, append previous node with reversed
# orientation!
# orientation!
nbits
=
0
if
rail
.
is_dead_end
(
node
[
0
]):
tmp
=
rail
.
get_full_transitions
(
node
[
0
][
0
],
node
[
0
][
1
])
while
tmp
>
0
:
nbits
+=
(
tmp
&
1
)
tmp
=
tmp
>>
1
if
nbits
==
1
:
stack
.
append
((
node
[
0
],
(
node
[
1
]
+
2
)
%
4
))
stack
.
append
((
node
[
0
],
(
node
[
1
]
+
2
)
%
4
))
return
0
return
False
valid_positions
=
[]
valid_positions
=
[]
for
r
in
range
(
rail
.
height
):
for
r
in
range
(
rail
.
height
):
...
@@ -166,14 +161,33 @@ def random_schedule_generator(speed_ratio_map: Mapping[float, float] = None) ->
...
@@ -166,14 +161,33 @@ def random_schedule_generator(speed_ratio_map: Mapping[float, float] = None) ->
valid_positions
.
append
((
r
,
c
))
valid_positions
.
append
((
r
,
c
))
if
len
(
valid_positions
)
==
0
:
if
len
(
valid_positions
)
==
0
:
return
[],
[],
[],
[]
return
[],
[],
[],
[]
if
len
(
valid_positions
)
<
num_agents
:
warnings
(
"
schedule_generators: len(valid_positions) < num_agents
"
)
return
[],
[],
[],
[]
agents_position_idx
=
[
i
for
i
in
np
.
random
.
choice
(
len
(
valid_positions
),
num_agents
,
replace
=
False
)]
agents_position
=
[
valid_positions
[
agents_position_idx
[
i
]]
for
i
in
range
(
num_agents
)]
agents_target_idx
=
[
i
for
i
in
np
.
random
.
choice
(
len
(
valid_positions
),
num_agents
,
replace
=
False
)]
agents_target
=
[
valid_positions
[
agents_target_idx
[
i
]]
for
i
in
range
(
num_agents
)]
update_agents
=
np
.
ones
(
num_agents
)
re_generate
=
True
re_generate
=
True
while
re_generate
:
cnt
=
0
agents_position
=
[
while
re_generate
and
cnt
<
100
:
valid_positions
[
i
]
for
i
in
cnt
+=
1
np
.
random
.
choice
(
len
(
valid_positions
),
num_agents
)]
# update position
agents_target
=
[
for
i
in
range
(
num_agents
):
valid_positions
[
i
]
for
i
in
if
update_agents
[
i
]
==
1
:
np
.
random
.
choice
(
len
(
valid_positions
),
num_agents
)]
x
=
np
.
arange
(
len
(
valid_positions
))
x
=
np
.
setdiff1d
(
x
,
agents_position_idx
)
agents_position_idx
[
i
]
=
np
.
random
.
choice
(
x
)
agents_position
[
i
]
=
valid_positions
[
agents_position_idx
[
i
]]
x
=
np
.
arange
(
len
(
valid_positions
))
x
=
np
.
setdiff1d
(
x
,
agents_target_idx
)
agents_target_idx
[
i
]
=
np
.
random
.
choice
(
x
)
agents_target
[
i
]
=
valid_positions
[
agents_target_idx
[
i
]]
update_agents
=
np
.
zeros
(
num_agents
)
# agents_direction must be a direction for which a solution is
# agents_direction must be a direction for which a solution is
# guaranteed.
# guaranteed.
...
@@ -197,10 +211,17 @@ def random_schedule_generator(speed_ratio_map: Mapping[float, float] = None) ->
...
@@ -197,10 +211,17 @@ def random_schedule_generator(speed_ratio_map: Mapping[float, float] = None) ->
if
len
(
valid_starting_directions
)
==
0
:
if
len
(
valid_starting_directions
)
==
0
:
re_generate
=
True
re_generate
=
True
print
(
"
agent:
"
,
i
,
new_position
)
print
(
"
invalid
"
)
update_agents
[
i
]
=
1
break
else
:
else
:
agents_direction
[
i
]
=
valid_starting_directions
[
agents_direction
[
i
]
=
valid_starting_directions
[
np
.
random
.
choice
(
len
(
valid_starting_directions
),
1
)[
0
]]
np
.
random
.
choice
(
len
(
valid_starting_directions
),
1
)[
0
]]
if
re_generate
:
print
(
"
re_generate
"
)
agents_speed
=
speed_initialization_helper
(
num_agents
,
speed_ratio_map
)
agents_speed
=
speed_initialization_helper
(
num_agents
,
speed_ratio_map
)
return
agents_position
,
agents_direction
,
agents_target
,
agents_speed
return
agents_position
,
agents_direction
,
agents_target
,
agents_speed
...
...
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