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yoogottamk
Flatland
Commits
32f0f49a
Commit
32f0f49a
authored
5 years ago
by
gmollard
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Merge branch 'local_obs_implementation'
parents
539044ff
33c7a0a1
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flatland/envs/observations.py
+86
-3
86 additions, 3 deletions
flatland/envs/observations.py
with
86 additions
and
3 deletions
flatland/envs/observations.py
+
86
−
3
View file @
32f0f49a
...
...
@@ -490,8 +490,6 @@ class GlobalObsForRailEnv(ObservationBuilder):
of the other agents at their position coordinates.
- A 4 elements array with one of encoding of the direction of the agent of interest.
"""
def
__init__
(
self
):
...
...
@@ -536,4 +534,89 @@ class GlobalObsForRailEnv(ObservationBuilder):
direction
=
np
.
zeros
(
4
)
direction
[
agent
.
direction
]
=
1
return
self
.
rail_obs
,
obs_map_state
,
obs_other_agents_state
,
direction
return
self
.
rail_obs
,
obs_map_state
,
obs_other_agents_state
,
direction
class
LocalObsForRailEnv
(
ObservationBuilder
):
"""
Gives a global observation of the entire rail environment.
The observation is composed of the following elements:
- transition map array of the local environment around the given agent,
with dimensions (2*view_radius + 1, 2*view_radius + 1, 16),
assuming 16 bits encoding of transitions.
- Two 2D arrays containing respectively, if they are in the agent
'
s vision range,
its target position, the positions of the other targets.
- A 3D array (map_height, map_width, 4) containing the one hot encoding of directions
of the other agents at their position coordinates, if they are in the agent
'
s vision range.
- A 4 elements array with one hot encoding of the direction.
"""
def
__init__
(
self
,
view_radius
):
"""
:param view_radius:
"""
super
(
LocalObsForRailEnv
,
self
).
__init__
()
self
.
view_radius
=
view_radius
def
reset
(
self
):
# We build the transition map with a view_radius empty cells expansion on each side.
# This helps to collect the local transition map view when the agent is close to a border.
self
.
rail_obs
=
np
.
zeros
((
self
.
env
.
height
+
2
*
self
.
view_radius
,
self
.
env
.
width
+
2
*
self
.
view_radius
,
16
))
for
i
in
range
(
self
.
env
.
height
):
for
j
in
range
(
self
.
env
.
width
):
bitlist
=
[
int
(
digit
)
for
digit
in
bin
(
self
.
env
.
rail
.
get_transitions
((
i
,
j
)))[
2
:]]
bitlist
=
[
0
]
*
(
16
-
len
(
bitlist
))
+
bitlist
self
.
rail_obs
[
i
+
self
.
view_radius
,
j
+
self
.
view_radius
]
=
np
.
array
(
bitlist
)
# self.rail_obs[i+self.view_radius, j+self.view_radius] = np.array(
# list(f'{self.env.rail.get_transitions((i, j)):016b}')).astype(int)
def
get
(
self
,
handle
):
agents
=
self
.
env
.
agents
agent
=
agents
[
handle
]
# left_offset = max(0, agent.position[1] - 1 - self.view_radius)
# right_offset = min(self.env.width, agent.position[1] + 1 + self.view_radius)
# top_offset = max(0, agent.position[0] - 1 - self.view_radius)
# bottom_offset = min(0, agent.position[0] + 1 + self.view_radius)
local_rail_obs
=
self
.
rail_obs
[
agent
.
position
[
0
]:
agent
.
position
[
0
]
+
2
*
self
.
view_radius
+
1
,
agent
.
position
[
1
]:
agent
.
position
[
1
]
+
2
*
self
.
view_radius
+
1
]
obs_map_state
=
np
.
zeros
((
2
*
self
.
view_radius
+
1
,
2
*
self
.
view_radius
+
1
,
2
))
obs_other_agents_state
=
np
.
zeros
((
2
*
self
.
view_radius
+
1
,
2
*
self
.
view_radius
+
1
,
4
))
def
relative_pos
(
pos
):
return
[
agent
.
position
[
0
]
-
pos
[
0
],
agent
.
position
[
1
]
-
pos
[
1
]]
def
is_in
(
rel_pos
):
return
(
abs
(
rel_pos
[
0
])
<=
self
.
view_radius
)
and
(
abs
(
rel_pos
[
1
])
<=
self
.
view_radius
)
target_rel_pos
=
relative_pos
(
agent
.
target
)
if
is_in
(
target_rel_pos
):
obs_map_state
[
self
.
view_radius
+
np
.
array
(
target_rel_pos
)][
0
]
+=
1
for
i
in
range
(
len
(
agents
)):
if
i
!=
handle
:
# TODO: handle used as index...?
agent2
=
agents
[
i
]
agent_2_rel_pos
=
relative_pos
(
agent2
.
position
)
if
is_in
(
agent_2_rel_pos
):
obs_other_agents_state
[
self
.
view_radius
+
agent_2_rel_pos
[
0
],
self
.
view_radius
+
agent_2_rel_pos
[
1
]][
agent2
.
direction
]
+=
1
target_rel_pos_2
=
relative_pos
(
agent2
.
position
)
if
is_in
(
target_rel_pos_2
):
obs_map_state
[
self
.
view_radius
+
np
.
array
(
target_rel_pos_2
)][
1
]
+=
1
direction
=
np
.
zeros
(
4
)
direction
[
agent
.
direction
]
=
1
return
local_rail_obs
,
obs_map_state
,
obs_other_agents_state
,
direction
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