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yoogottamk
Flatland
Commits
11feb9b0
Commit
11feb9b0
authored
5 years ago
by
Egli Adrian (IT-SCI-API-PFI)
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refactoring and clean up
parent
8aa2ef7b
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2 changed files
examples/Simple_Realistic_Railway_Generator.py
+20
-23
20 additions, 23 deletions
examples/Simple_Realistic_Railway_Generator.py
flatland/core/grid/grid4_astar.py
+9
-9
9 additions, 9 deletions
flatland/core/grid/grid4_astar.py
with
29 additions
and
32 deletions
examples/Simple_Realistic_Railway_Generator.py
+
20
−
23
View file @
11feb9b0
...
@@ -230,13 +230,13 @@ def realistic_rail_generator(num_cities=5,
...
@@ -230,13 +230,13 @@ def realistic_rail_generator(num_cities=5,
org_s_nodes
:
IntVector2DArrayType
,
org_s_nodes
:
IntVector2DArrayType
,
org_e_nodes
:
IntVector2DArrayType
,
org_e_nodes
:
IntVector2DArrayType
,
nodes_added
:
IntVector2DArrayType
,
nodes_added
:
IntVector2DArrayType
,
inter_connect_max_nbr_of_shortes_city
:
int
):
inter
n
_connect_max_nbr_of_shortes_city
:
int
):
city_edges
=
[]
city_edges
=
[]
s_nodes
=
copy
.
deepcopy
(
org_s_nodes
)
s_nodes
=
copy
.
deepcopy
(
org_s_nodes
)
e_nodes
=
copy
.
deepcopy
(
org_e_nodes
)
e_nodes
=
copy
.
deepcopy
(
org_e_nodes
)
for
k
in
range
(
inter_connect_max_nbr_of_shortes_city
):
for
nbr_connected
in
range
(
inter
n
_connect_max_nbr_of_shortes_city
):
for
city_loop
in
range
(
len
(
s_nodes
)):
for
city_loop
in
range
(
len
(
s_nodes
)):
sns
=
s_nodes
[
city_loop
]
sns
=
s_nodes
[
city_loop
]
for
start_node
in
sns
:
for
start_node
in
sns
:
...
@@ -278,13 +278,14 @@ def realistic_rail_generator(num_cities=5,
...
@@ -278,13 +278,14 @@ def realistic_rail_generator(num_cities=5,
grid_map
.
grid
[
start_node
]
=
tmp_trans_sn
grid_map
.
grid
[
start_node
]
=
tmp_trans_sn
grid_map
.
grid
[
end_node
]
=
tmp_trans_en
grid_map
.
grid
[
end_node
]
=
tmp_trans_en
connect_sub_graphs
(
rail_trans
,
grid_map
,
org_s_nodes
,
org_e_nodes
,
city_edges
,
nodes_added
)
connect_sub_graphs
(
rail_trans
,
grid_map
,
org_s_nodes
,
org_e_nodes
,
city_edges
,
nodes_added
)
def
connect_random_stations
(
rail_trans
:
RailEnvTransitions
,
grid_map
:
GridTransitionMap
,
def
connect_random_stations
(
rail_trans
:
RailEnvTransitions
,
grid_map
:
GridTransitionMap
,
start_nodes_added
:
IntVector2DArrayType
,
start_nodes_added
:
IntVector2DArrayType
,
end_nodes_added
:
IntVector2DArrayType
,
end_nodes_added
:
IntVector2DArrayType
,
nodes_added
:
IntVector2DArrayType
,
nodes_added
:
IntVector2DArrayType
,
inter_connect_max_nbr_of_shortes_city
:
int
):
inter
n
_connect_max_nbr_of_shortes_city
:
int
):
x
=
np
.
arange
(
len
(
start_nodes_added
))
x
=
np
.
arange
(
len
(
start_nodes_added
))
random_city_idx
=
np
.
random
.
choice
(
x
,
len
(
x
),
False
)
random_city_idx
=
np
.
random
.
choice
(
x
,
len
(
x
),
False
)
...
@@ -298,14 +299,10 @@ def realistic_rail_generator(num_cities=5,
...
@@ -298,14 +299,10 @@ def realistic_rail_generator(num_cities=5,
e_nodes
=
end_nodes_added
[
idx_b
]
e_nodes
=
end_nodes_added
[
idx_b
]
max_input_output
=
max
(
len
(
s_nodes
),
len
(
e_nodes
))
max_input_output
=
max
(
len
(
s_nodes
),
len
(
e_nodes
))
max_input_output
=
min
(
inter_connect_max_nbr_of_shortes_city
,
max_input_output
)
max_input_output
=
min
(
inter
n
_connect_max_nbr_of_shortes_city
,
max_input_output
)
if
do_random_connect_stations
:
idx_s_nodes
=
np
.
random
.
choice
(
np
.
arange
(
len
(
s_nodes
)),
len
(
s_nodes
),
False
)
idx_s_nodes
=
np
.
random
.
choice
(
np
.
arange
(
len
(
s_nodes
)),
len
(
s_nodes
),
False
)
idx_e_nodes
=
np
.
random
.
choice
(
np
.
arange
(
len
(
e_nodes
)),
len
(
e_nodes
),
False
)
idx_e_nodes
=
np
.
random
.
choice
(
np
.
arange
(
len
(
e_nodes
)),
len
(
e_nodes
),
False
)
else
:
idx_s_nodes
=
np
.
arange
(
len
(
s_nodes
))
idx_e_nodes
=
np
.
arange
(
len
(
e_nodes
))
if
len
(
idx_s_nodes
)
<
max_input_output
:
if
len
(
idx_s_nodes
)
<
max_input_output
:
idx_s_nodes
=
np
.
append
(
idx_s_nodes
,
np
.
random
.
choice
(
np
.
arange
(
len
(
s_nodes
)),
max_input_output
-
len
(
idx_s_nodes
=
np
.
append
(
idx_s_nodes
,
np
.
random
.
choice
(
np
.
arange
(
len
(
s_nodes
)),
max_input_output
-
len
(
...
@@ -315,10 +312,10 @@ def realistic_rail_generator(num_cities=5,
...
@@ -315,10 +312,10 @@ def realistic_rail_generator(num_cities=5,
np
.
random
.
choice
(
np
.
arange
(
len
(
idx_e_nodes
)),
max_input_output
-
len
(
np
.
random
.
choice
(
np
.
arange
(
len
(
idx_e_nodes
)),
max_input_output
-
len
(
idx_e_nodes
)))
idx_e_nodes
)))
if
len
(
idx_s_nodes
)
>
inter_connect_max_nbr_of_shortes_city
:
if
len
(
idx_s_nodes
)
>
inter
n
_connect_max_nbr_of_shortes_city
:
idx_s_nodes
=
np
.
random
.
choice
(
idx_s_nodes
,
inter_connect_max_nbr_of_shortes_city
,
False
)
idx_s_nodes
=
np
.
random
.
choice
(
idx_s_nodes
,
inter
n
_connect_max_nbr_of_shortes_city
,
False
)
if
len
(
idx_e_nodes
)
>
inter_connect_max_nbr_of_shortes_city
:
if
len
(
idx_e_nodes
)
>
inter
n
_connect_max_nbr_of_shortes_city
:
idx_e_nodes
=
np
.
random
.
choice
(
idx_e_nodes
,
inter_connect_max_nbr_of_shortes_city
,
False
)
idx_e_nodes
=
np
.
random
.
choice
(
idx_e_nodes
,
inter
n
_connect_max_nbr_of_shortes_city
,
False
)
for
i
in
range
(
max_input_output
):
for
i
in
range
(
max_input_output
):
start_node
=
s_nodes
[
idx_s_nodes
[
i
]]
start_node
=
s_nodes
[
idx_s_nodes
[
i
]]
...
@@ -360,12 +357,12 @@ def realistic_rail_generator(num_cities=5,
...
@@ -360,12 +357,12 @@ def realistic_rail_generator(num_cities=5,
if
print_out_info
:
if
print_out_info
:
print
(
"
intern_nbr_of_switches_per_station_track:
"
,
intern_nbr_of_switches_per_station_track
)
print
(
"
intern_nbr_of_switches_per_station_track:
"
,
intern_nbr_of_switches_per_station_track
)
inter_connect_max_nbr_of_shortes_city
=
connect_max_nbr_of_shortes_city
inter
n
_connect_max_nbr_of_shortes_city
=
connect_max_nbr_of_shortes_city
if
connect_max_nbr_of_shortes_city
<
1
:
if
connect_max_nbr_of_shortes_city
<
1
:
warnings
.
warn
(
"
min inter_connect_max_nbr_of_shortes_city requried to be > 1!
"
)
warnings
.
warn
(
"
min inter
n
_connect_max_nbr_of_shortes_city requried to be > 1!
"
)
inter_connect_max_nbr_of_shortes_city
=
1
inter
n
_connect_max_nbr_of_shortes_city
=
1
if
print_out_info
:
if
print_out_info
:
print
(
"
inter_connect_max_nbr_of_shortes_city:
"
,
inter_connect_max_nbr_of_shortes_city
)
print
(
"
inter
n
_connect_max_nbr_of_shortes_city:
"
,
inter
n
_connect_max_nbr_of_shortes_city
)
agent_start_targets_nodes
=
[]
agent_start_targets_nodes
=
[]
...
@@ -395,10 +392,10 @@ def realistic_rail_generator(num_cities=5,
...
@@ -395,10 +392,10 @@ def realistic_rail_generator(num_cities=5,
if
True
:
if
True
:
if
do_random_connect_stations
:
if
do_random_connect_stations
:
connect_random_stations
(
rail_trans
,
grid_map
,
s_nodes
,
e_nodes
,
nodes_added
,
connect_random_stations
(
rail_trans
,
grid_map
,
s_nodes
,
e_nodes
,
nodes_added
,
inter_connect_max_nbr_of_shortes_city
)
inter
n
_connect_max_nbr_of_shortes_city
)
else
:
else
:
connect_stations
(
rail_trans
,
grid_map
,
s_nodes
,
e_nodes
,
nodes_added
,
connect_stations
(
rail_trans
,
grid_map
,
s_nodes
,
e_nodes
,
nodes_added
,
inter_connect_max_nbr_of_shortes_city
)
inter
n
_connect_max_nbr_of_shortes_city
)
# ----------------------------------------------------------------------------------
# ----------------------------------------------------------------------------------
# fix all transition at starting / ending points (mostly add a dead end, if missing)
# fix all transition at starting / ending points (mostly add a dead end, if missing)
...
@@ -459,13 +456,13 @@ if os.path.exists("./../render_output/"):
...
@@ -459,13 +456,13 @@ if os.path.exists("./../render_output/"):
height
=
40
+
np
.
random
.
choice
(
100
),
height
=
40
+
np
.
random
.
choice
(
100
),
rail_generator
=
realistic_rail_generator
(
num_cities
=
2
+
np
.
random
.
choice
(
10
),
rail_generator
=
realistic_rail_generator
(
num_cities
=
2
+
np
.
random
.
choice
(
10
),
city_size
=
10
+
np
.
random
.
choice
(
10
),
city_size
=
10
+
np
.
random
.
choice
(
10
),
allowed_rotation_angles
=
np
.
arange
(
-
180
,
180
,
15
)
,
allowed_rotation_angles
=
[
0
]
,
max_number_of_station_tracks
=
np
.
random
.
choice
(
4
)
+
4
,
max_number_of_station_tracks
=
np
.
random
.
choice
(
4
)
+
4
,
nbr_of_switches_per_station_track
=
np
.
random
.
choice
(
4
)
+
2
,
nbr_of_switches_per_station_track
=
np
.
random
.
choice
(
4
)
+
2
,
connect_max_nbr_of_shortes_city
=
2
,
connect_max_nbr_of_shortes_city
=
2
,
do_random_connect_stations
=
np
.
random
.
choice
(
1
)
==
0
,
do_random_connect_stations
=
False
,
# Number of cities in map
# Number of cities in map
seed
=
int
(
time
.
time
()),
# Random seed
seed
=
0
*
int
(
time
.
time
()),
# Random seed
print_out_info
=
True
print_out_info
=
True
),
),
schedule_generator
=
sparse_schedule_generator
(),
schedule_generator
=
sparse_schedule_generator
(),
...
...
This diff is collapsed.
Click to expand it.
flatland/core/grid/grid4_astar.py
+
9
−
9
View file @
11feb9b0
...
@@ -9,14 +9,14 @@ from flatland.core.transition_map import GridTransitionMap
...
@@ -9,14 +9,14 @@ from flatland.core.transition_map import GridTransitionMap
class
AStarNode
:
class
AStarNode
:
"""
A node class for A* Pathfinding
"""
"""
A node class for A* Pathfinding
"""
def
__init__
(
self
,
parent
=
None
,
pos
=
None
):
def
__init__
(
self
,
parent
:
IntVector2D
=
None
,
pos
:
IntVector2D
=
None
):
self
.
parent
=
parent
self
.
parent
:
IntVector2D
=
parent
self
.
pos
=
pos
self
.
pos
:
IntVector2D
=
pos
self
.
g
=
0
self
.
g
:
float
=
0
.0
self
.
h
=
0
self
.
h
:
float
=
0
.0
self
.
f
=
0
self
.
f
:
float
=
0
.0
def
__eq__
(
self
,
other
):
def
__eq__
(
self
,
other
:
IntVector2D
):
return
self
.
pos
==
other
.
pos
return
self
.
pos
==
other
.
pos
def
__hash__
(
self
):
def
__hash__
(
self
):
...
@@ -95,7 +95,7 @@ def a_star(rail_trans: RailEnvTransitions,
...
@@ -95,7 +95,7 @@ def a_star(rail_trans: RailEnvTransitions,
continue
continue
# create the f, g, and h values
# create the f, g, and h values
child
.
g
=
current_node
.
g
+
1
child
.
g
=
current_node
.
g
+
1
.0
# this heuristic avoids diagonal paths
# this heuristic avoids diagonal paths
child
.
h
=
Vec2d
.
get_manhattan_distance
(
child
.
pos
,
end_node
.
pos
)
child
.
h
=
Vec2d
.
get_manhattan_distance
(
child
.
pos
,
end_node
.
pos
)
child
.
f
=
child
.
g
+
child
.
h
child
.
f
=
child
.
g
+
child
.
h
...
...
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Click to expand it.
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