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yoogottamk
Flatland
Commits
0933d128
Commit
0933d128
authored
5 years ago
by
spmohanty
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Add RailEnvTransitions as a separate derived class
parent
05f6003f
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flatland/core/transitions.py
+40
-36
40 additions, 36 deletions
flatland/core/transitions.py
with
40 additions
and
36 deletions
flatland/core/transitions.py
+
40
−
36
View file @
0933d128
...
...
@@ -229,46 +229,50 @@ class GridTransitions(Transitions):
return
cell_transition
"""
Special case of `GridTransitions
'
over a 2D-grid, with a pre-defined set
of transitions mimicking the types of real Swiss rail connections.
class
RailEnvTransitions
(
GridTransitions
):
"""
Special case of `GridTransitions
'
over a 2D-grid, with a pre-defined set
of transitions mimicking the types of real Swiss rail connections.
-----------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------
The possible transitions for RailEnv from a cell to its neighboring ones
are represented over 16 bits.
The possible transitions for RailEnv from a cell to its neighboring ones
are represented over 16 bits.
Whether a transition is allowed or not depends on which direction an agent
inside the cell is facing (0=North, 1=East, 2=South, 3=West) and which
direction the agent wants to move to
(North, East, South, West, relative to the cell).
Each transition (orientation, direction) can be allowed (1) or forbidden (0).
Whether a transition is allowed or not depends on which direction an agent
inside the cell is facing (0=North, 1=East, 2=South, 3=West) and which
direction the agent wants to move to
(North, East, South, West, relative to the cell).
Each transition (orientation, direction) can be allowed (1) or forbidden (0).
The 16 bits are organized in 4 blocks of 4 bits each, the direction that
the agent is facing.
E.g., the most-significant 4-bits represent the possible movements (NESW)
if the agent is facing North, etc...
The 16 bits are organized in 4 blocks of 4 bits each, the direction that
the agent is facing.
E.g., the most-significant 4-bits represent the possible movements (NESW)
if the agent is facing North, etc...
agent
'
s direction: North East South West
agent
'
s allowed movements: [nesw] [nesw] [nesw] [nesw]
example: 0010 0000 1000 0000
agent
'
s direction: North East South West
agent
'
s allowed movements: [nesw] [nesw] [nesw] [nesw]
example: 0010 0000 1000 0000
In the example, the agent can move from North to South and viceversa.
"""
In the example, the agent can move from North to South and viceversa.
"""
"""
transitions[] is indexed by case type/id, and returns the 4x4-bit [NESW]
transitions available as a function of the agent
'
s orientation
(north, east, south, west)
"""
RailEnvTransitionsList
=
[
int
(
'
0000000000000000
'
,
2
),
int
(
'
1000000000100000
'
,
2
),
int
(
'
1001001000100000
'
,
2
),
int
(
'
1000010000100001
'
,
2
),
int
(
'
1001011000100001
'
,
2
),
int
(
'
1100110000110011
'
,
2
),
int
(
'
0101001000000010
'
,
2
),
int
(
'
0000000000100000
'
,
2
)]
RailEnvTransitions
=
GridTransitions
(
transitions
=
RailEnvTransitionsList
,
allow_diagonal_transitions
=
False
)
"""
transitions[] is indexed by case type/id, and returns the 4x4-bit [NESW]
transitions available as a function of the agent
'
s orientation
(north, east, south, west)
"""
transition_list
=
[
int
(
'
0000000000000000
'
,
2
),
int
(
'
1000000000100000
'
,
2
),
int
(
'
1001001000100000
'
,
2
),
int
(
'
1000010000100001
'
,
2
),
int
(
'
1001011000100001
'
,
2
),
int
(
'
1100110000110011
'
,
2
),
int
(
'
0101001000000010
'
,
2
),
int
(
'
0000000000100000
'
,
2
)]
def
__init__
(
self
):
super
(
RailEnvTransitions
,
self
).
__init__
(
transitions
=
self
.
transition_list
,
allow_diagonal_transitions
=
False
)
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