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sfwatergit
Flatland
Commits
98906167
Commit
98906167
authored
5 years ago
by
spiglerg
Browse files
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Plain Diff
90% sure fix of serious bug in treesearch observation; now it seems to be working fine
parent
e99a59af
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3 changed files
examples/temporary_example.py
+13
-8
13 additions, 8 deletions
examples/temporary_example.py
flatland/core/env_observation_builder.py
+54
-57
54 additions, 57 deletions
flatland/core/env_observation_builder.py
flatland/envs/rail_env.py
+6
-5
6 additions, 5 deletions
flatland/envs/rail_env.py
with
73 additions
and
70 deletions
examples/temporary_example.py
+
13
−
8
View file @
98906167
...
@@ -6,8 +6,8 @@ from flatland.envs.rail_env import *
...
@@ -6,8 +6,8 @@ from flatland.envs.rail_env import *
from
flatland.core.env_observation_builder
import
TreeObsForRailEnv
from
flatland.core.env_observation_builder
import
TreeObsForRailEnv
from
flatland.utils.rendertools
import
*
from
flatland.utils.rendertools
import
*
random
.
seed
(
1
)
random
.
seed
(
0
)
np
.
random
.
seed
(
1
)
np
.
random
.
seed
(
0
)
"""
"""
transition_probability = [1.0, # empty cell - Case 0
transition_probability = [1.0, # empty cell - Case 0
...
@@ -27,7 +27,7 @@ transition_probability = [1.0, # empty cell - Case 0
...
@@ -27,7 +27,7 @@ transition_probability = [1.0, # empty cell - Case 0
0.1
,
# Case 5 - double slip
0.1
,
# Case 5 - double slip
0.2
,
# Case 6 - symmetrical
0.2
,
# Case 6 - symmetrical
0.01
]
# Case 7 - dead end
0.01
]
# Case 7 - dead end
"""
# Example generate a random rail
# Example generate a random rail
env = RailEnv(width=20,
env = RailEnv(width=20,
height=20,
height=20,
...
@@ -38,7 +38,6 @@ env.reset()
...
@@ -38,7 +38,6 @@ env.reset()
env_renderer = RenderTool(env)
env_renderer = RenderTool(env)
env_renderer.renderEnv(show=True)
env_renderer.renderEnv(show=True)
# Example generate a rail given a manual specification,
# Example generate a rail given a manual specification,
# a map of tuples (cell_type, rotation)
# a map of tuples (cell_type, rotation)
specs = [[(0, 0), (0, 0), (0, 0), (0, 0), (7, 0), (0, 0)],
specs = [[(0, 0), (0, 0), (0, 0), (0, 0), (7, 0), (0, 0)],
...
@@ -51,19 +50,25 @@ env = RailEnv(width=6,
...
@@ -51,19 +50,25 @@ env = RailEnv(width=6,
obs_builder_object=TreeObsForRailEnv(max_depth=2))
obs_builder_object=TreeObsForRailEnv(max_depth=2))
handle = env.get_agent_handles()
handle = env.get_agent_handles()
env.agents_position[0] = [1, 4]
env.agents_position[0] = [1, 4]
env.agents_target[0] = [1, 1]
env.agents_target[0] = [1, 1]
env.agents_direction[0] = 1
env.agents_direction[0] = 1
# TODO: watch out: if these variables are overridden, the obs_builder object has to be reset, too!
# TODO: watch out: if these variables are overridden, the obs_builder object has to be reset, too!
env.obs_builder.reset()
env.obs_builder.reset()
"""
env
=
RailEnv
(
width
=
7
,
height
=
7
,
rail_generator
=
random_rail_generator
(
cell_type_relative_proportion
=
transition_probability
),
number_of_agents
=
1
)
# TODO: delete next line
# TODO: delete next line
#
for i in range(4):
for
i
in
range
(
4
):
#
print(env.obs_builder.distance_map[0, :, :, i])
print
(
env
.
obs_builder
.
distance_map
[
0
,
:,
:,
i
])
obs
,
all_rewards
,
done
,
_
=
env
.
step
({
0
:
0
})
obs
,
all_rewards
,
done
,
_
=
env
.
step
({
0
:
0
})
env
.
obs_builder
.
util_print_obs_subtree
(
tree
=
obs
[
0
],
num_elements_per_node
=
5
)
for
i
in
range
(
env
.
number_of_agents
):
env
.
obs_builder
.
util_print_obs_subtree
(
tree
=
obs
[
i
],
num_elements_per_node
=
5
)
env_renderer
=
RenderTool
(
env
)
env_renderer
=
RenderTool
(
env
)
env_renderer
.
renderEnv
(
show
=
True
)
env_renderer
.
renderEnv
(
show
=
True
)
...
...
This diff is collapsed.
Click to expand it.
flatland/core/env_observation_builder.py
+
54
−
57
View file @
98906167
...
@@ -103,7 +103,6 @@ class TreeObsForRailEnv(ObservationBuilder):
...
@@ -103,7 +103,6 @@ class TreeObsForRailEnv(ObservationBuilder):
node
=
nodes_queue
.
popleft
()
node
=
nodes_queue
.
popleft
()
node_id
=
(
node
[
0
],
node
[
1
],
node
[
2
])
node_id
=
(
node
[
0
],
node
[
1
],
node
[
2
])
if
node_id
not
in
visited
:
if
node_id
not
in
visited
:
visited
.
add
(
node_id
)
visited
.
add
(
node_id
)
...
@@ -126,58 +125,50 @@ class TreeObsForRailEnv(ObservationBuilder):
...
@@ -126,58 +125,50 @@ class TreeObsForRailEnv(ObservationBuilder):
"""
"""
neighbors
=
[]
neighbors
=
[]
for
direction
in
range
(
4
):
possible_directions
=
[
0
,
1
,
2
,
3
]
new_cell
=
self
.
_new_position
(
position
,
(
direction
+
2
)
%
4
)
if
enforce_target_direction
>=
0
:
# The agent must land into the current cell with orientation `enforce_target_direction'.
# This is only possible if the agent has arrived from the cell in the opposite direction!
possible_directions
=
[(
enforce_target_direction
+
2
)
%
4
]
for
neigh_direction
in
possible_directions
:
new_cell
=
self
.
_new_position
(
position
,
neigh_direction
)
if
new_cell
[
0
]
>=
0
and
new_cell
[
0
]
<
self
.
env
.
height
and
\
if
new_cell
[
0
]
>=
0
and
new_cell
[
0
]
<
self
.
env
.
height
and
\
new_cell
[
1
]
>=
0
and
new_cell
[
1
]
<
self
.
env
.
width
:
new_cell
[
1
]
>=
0
and
new_cell
[
1
]
<
self
.
env
.
width
:
# Check if the two cells are connected by a valid transition
desired_movement_from_new_cell
=
(
neigh_direction
+
2
)
%
4
transitionValid
=
False
for
orientation
in
range
(
4
):
"""
moves
=
self
.
env
.
rail
.
get_transitions
((
new_cell
[
0
],
new_cell
[
1
],
orientation
))
# Is the next cell a dead-end?
if
moves
[
direction
]:
isNextCellDeadEnd = False
transitionValid
=
True
nbits = 0
break
tmp = self.env.rail.get_transitions((new_cell[0], new_cell[1]))
while tmp > 0:
if
not
transitionValid
:
nbits += (tmp & 1)
continue
tmp = tmp >> 1
if nbits == 1:
# Check if a transition in direction node[2] is possible if an agent lands in the current
# Dead-end!
# cell with orientation `direction'; this only applies to cells that are not dead-ends!
isNextCellDeadEnd = True
directionMatch
=
True
"""
if
enforce_target_direction
>=
0
:
directionMatch
=
self
.
env
.
rail
.
get_transition
((
new_cell
[
0
],
new_cell
[
1
],
direction
),
# Check all possible transitions in new_cell
enforce_target_direction
)
for
agent_orientation
in
range
(
4
):
# Is a transition along movement `desired_movement_from_new_cell' to the current cell possible?
# If transition is found to invalid, check if perhaps it is a dead-end, in which case the
isValid
=
self
.
env
.
rail
.
get_transition
((
new_cell
[
0
],
new_cell
[
1
],
agent_orientation
),
# direction of movement is rotated 180 degrees (moving forward turns the agents and makes
desired_movement_from_new_cell
)
# it step in the previous cell)
if
not
directionMatch
:
if
isValid
:
# If cell is a dead-end, append previous node with reversed
"""
# orientation!
# TODO: check that it works with deadends! -- still bugged!
nbits
=
0
movement = desired_movement_from_new_cell
tmp
=
self
.
env
.
rail
.
get_transitions
((
new_cell
[
0
],
new_cell
[
1
]))
if isNextCellDeadEnd:
while
tmp
>
0
:
movement = (desired_movement_from_new_cell+2) % 4
nbits
+=
(
tmp
&
1
)
"""
tmp
=
tmp
>>
1
new_distance
=
min
(
self
.
distance_map
[
target_nr
,
new_cell
[
0
],
new_cell
[
1
],
agent_orientation
],
if
nbits
==
1
:
current_distance
+
1
)
# Dead-end!
neighbors
.
append
((
new_cell
[
0
],
new_cell
[
1
],
agent_orientation
,
new_distance
))
# Check if transition is possible in new_cell with orientation
self
.
distance_map
[
target_nr
,
new_cell
[
0
],
new_cell
[
1
],
agent_orientation
]
=
new_distance
# (direction+2)%4 in direction `direction'
directionMatch
=
directionMatch
or
\
self
.
env
.
rail
.
get_transition
((
new_cell
[
0
],
new_cell
[
1
],
(
direction
+
2
)
%
4
),
direction
)
if
transitionValid
and
directionMatch
:
# Append all possible orientations in new_cell that allow a transition to direction!
for
orientation
in
range
(
4
):
moves
=
self
.
env
.
rail
.
get_transitions
((
new_cell
[
0
],
new_cell
[
1
],
orientation
))
if
moves
[
direction
]:
new_distance
=
min
(
self
.
distance_map
[
target_nr
,
new_cell
[
0
],
new_cell
[
1
],
orientation
],
current_distance
+
1
)
neighbors
.
append
((
new_cell
[
0
],
new_cell
[
1
],
orientation
,
new_distance
))
self
.
distance_map
[
target_nr
,
new_cell
[
0
],
new_cell
[
1
],
orientation
]
=
new_distance
return
neighbors
return
neighbors
...
@@ -309,16 +300,24 @@ class TreeObsForRailEnv(ObservationBuilder):
...
@@ -309,16 +300,24 @@ class TreeObsForRailEnv(ObservationBuilder):
exploring
=
False
exploring
=
False
if
num_transitions
==
1
:
if
num_transitions
==
1
:
# Check if dead-end, or if we can go forward along direction
# Check if dead-end, or if we can go forward along direction
if
cell_transitions
[
direction
]:
nbits
=
0
position
=
self
.
_new_position
(
position
,
direction
)
tmp
=
self
.
env
.
rail
.
get_transitions
((
position
[
0
],
position
[
1
]))
while
tmp
>
0
:
nbits
+=
(
tmp
&
1
)
tmp
=
tmp
>>
1
if
nbits
==
1
:
# Dead-end!
last_isDeadEnd
=
True
if
not
last_isDeadEnd
:
# Keep walking through the tree along `direction'
# Keep walking through the tree along `direction'
exploring
=
True
exploring
=
True
else
:
for
i
in
range
(
4
):
# If a dead-end is reached, pick that as node. Also, no further branching is possible.
if
cell_transitions
[
i
]:
last_isDeadEnd
=
True
position
=
self
.
_new_position
(
position
,
i
)
break
direction
=
i
break
elif
num_transitions
>
0
:
elif
num_transitions
>
0
:
# Switch detected
# Switch detected
...
@@ -352,8 +351,6 @@ class TreeObsForRailEnv(ObservationBuilder):
...
@@ -352,8 +351,6 @@ class TreeObsForRailEnv(ObservationBuilder):
0
,
0
,
self
.
distance_map
[
handle
,
position
[
0
],
position
[
1
],
direction
]]
self
.
distance_map
[
handle
,
position
[
0
],
position
[
1
],
direction
]]
# TODO:
# #############################
# #############################
# #############################
# #############################
...
...
This diff is collapsed.
Click to expand it.
flatland/envs/rail_env.py
+
6
−
5
View file @
98906167
...
@@ -218,7 +218,7 @@ def random_rail_generator(cell_type_relative_proportion=[1.0]*8):
...
@@ -218,7 +218,7 @@ def random_rail_generator(cell_type_relative_proportion=[1.0]*8):
rot
=
90
rot
=
90
rail
[
row
][
col
]
=
t_utils
.
rotate_transition
(
rail
[
row
][
col
]
=
t_utils
.
rotate_transition
(
int
(
'
0000000000
1
00000
'
,
2
),
rot
)
int
(
'
00
1
0000000000000
'
,
2
),
rot
)
num_insertions
+=
1
num_insertions
+=
1
break
break
...
@@ -299,7 +299,7 @@ def random_rail_generator(cell_type_relative_proportion=[1.0]*8):
...
@@ -299,7 +299,7 @@ def random_rail_generator(cell_type_relative_proportion=[1.0]*8):
max_bit
=
max_bit
|
(
neigh_trans_from_direction
&
1
)
max_bit
=
max_bit
|
(
neigh_trans_from_direction
&
1
)
if
max_bit
:
if
max_bit
:
rail
[
r
][
0
]
=
t_utils
.
rotate_transition
(
rail
[
r
][
0
]
=
t_utils
.
rotate_transition
(
int
(
'
0000000000
1
00000
'
,
2
),
270
)
int
(
'
00
1
0000000000000
'
,
2
),
270
)
else
:
else
:
rail
[
r
][
0
]
=
int
(
'
0000000000000000
'
,
2
)
rail
[
r
][
0
]
=
int
(
'
0000000000000000
'
,
2
)
...
@@ -312,7 +312,7 @@ def random_rail_generator(cell_type_relative_proportion=[1.0]*8):
...
@@ -312,7 +312,7 @@ def random_rail_generator(cell_type_relative_proportion=[1.0]*8):
&
(
2
**
4
-
1
)
&
(
2
**
4
-
1
)
max_bit
=
max_bit
|
(
neigh_trans_from_direction
&
(
1
<<
2
))
max_bit
=
max_bit
|
(
neigh_trans_from_direction
&
(
1
<<
2
))
if
max_bit
:
if
max_bit
:
rail
[
r
][
-
1
]
=
t_utils
.
rotate_transition
(
int
(
'
0000000000
1
00000
'
,
2
),
rail
[
r
][
-
1
]
=
t_utils
.
rotate_transition
(
int
(
'
00
1
0000000000000
'
,
2
),
90
)
90
)
else
:
else
:
rail
[
r
][
-
1
]
=
int
(
'
0000000000000000
'
,
2
)
rail
[
r
][
-
1
]
=
int
(
'
0000000000000000
'
,
2
)
...
@@ -327,7 +327,7 @@ def random_rail_generator(cell_type_relative_proportion=[1.0]*8):
...
@@ -327,7 +327,7 @@ def random_rail_generator(cell_type_relative_proportion=[1.0]*8):
&
(
2
**
4
-
1
)
&
(
2
**
4
-
1
)
max_bit
=
max_bit
|
(
neigh_trans_from_direction
&
(
1
<<
3
))
max_bit
=
max_bit
|
(
neigh_trans_from_direction
&
(
1
<<
3
))
if
max_bit
:
if
max_bit
:
rail
[
0
][
c
]
=
int
(
'
0000000000
1
00000
'
,
2
)
rail
[
0
][
c
]
=
int
(
'
00
1
0000000000000
'
,
2
)
else
:
else
:
rail
[
0
][
c
]
=
int
(
'
0000000000000000
'
,
2
)
rail
[
0
][
c
]
=
int
(
'
0000000000000000
'
,
2
)
...
@@ -341,7 +341,7 @@ def random_rail_generator(cell_type_relative_proportion=[1.0]*8):
...
@@ -341,7 +341,7 @@ def random_rail_generator(cell_type_relative_proportion=[1.0]*8):
max_bit
=
max_bit
|
(
neigh_trans_from_direction
&
(
1
<<
1
))
max_bit
=
max_bit
|
(
neigh_trans_from_direction
&
(
1
<<
1
))
if
max_bit
:
if
max_bit
:
rail
[
-
1
][
c
]
=
t_utils
.
rotate_transition
(
rail
[
-
1
][
c
]
=
t_utils
.
rotate_transition
(
int
(
'
0000000000
1
00000
'
,
2
),
180
)
int
(
'
00
1
0000000000000
'
,
2
),
180
)
else
:
else
:
rail
[
-
1
][
c
]
=
int
(
'
0000000000000000
'
,
2
)
rail
[
-
1
][
c
]
=
int
(
'
0000000000000000
'
,
2
)
...
@@ -352,6 +352,7 @@ def random_rail_generator(cell_type_relative_proportion=[1.0]*8):
...
@@ -352,6 +352,7 @@ def random_rail_generator(cell_type_relative_proportion=[1.0]*8):
rail
[
r
][
c
]
=
int
(
'
0000000000000000
'
,
2
)
rail
[
r
][
c
]
=
int
(
'
0000000000000000
'
,
2
)
tmp_rail
=
np
.
asarray
(
rail
,
dtype
=
np
.
uint16
)
tmp_rail
=
np
.
asarray
(
rail
,
dtype
=
np
.
uint16
)
return_rail
=
GridTransitionMap
(
width
=
width
,
height
=
height
,
transitions
=
t_utils
)
return_rail
=
GridTransitionMap
(
width
=
width
,
height
=
height
,
transitions
=
t_utils
)
return_rail
.
grid
=
tmp_rail
return_rail
.
grid
=
tmp_rail
return
return_rail
return
return_rail
...
...
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