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#!/usr/bin/env python
# -*- coding: utf-8 -*-
from flatland.core.transitions import Grid4Transitions
cells = [int('0000000000000000', 2), # empty cell - Case 0
int('1000000000100000', 2), # Case 1 - straight
int('1001001000100000', 2), # Case 2 - simple switch
int('1000010000100001', 2), # Case 3 - diamond drossing
int('1001011000100001', 2), # Case 4 - single slip switch
int('1100110000110011', 2), # Case 5 - double slip switch
int('0101001000000010', 2), # Case 6 - symmetrical switch
int('0010000000000000', 2)] # Case 7 - dead end
# We instantiate the following map on a 3x3 grid
# _ _
# / \/ \
# | | |
# \_/\_/
transitions = Grid4Transitions([])
vertical_line = cells[1]
south_symmetrical_switch = cells[6]
north_symmetrical_switch = transitions.rotate_transition(
south_symmetrical_switch, 180)
# Simple turn not in the base transitions ?
south_east_turn = int('0100000000000010', 2)
south_west_turn = transitions.rotate_transition(south_east_turn, 90)
north_east_turn = transitions.rotate_transition(south_east_turn, 270)
north_west_turn = transitions.rotate_transition(south_east_turn, 180)
rail_map = np.array([[south_east_turn, south_symmetrical_switch,
south_west_turn],
[vertical_line, vertical_line, vertical_line],
[north_east_turn, north_symmetrical_switch,
north_west_turn]],
dtype=np.uint16)
rail = GridTransitionMap(width=3, height=3, transitions=transitions)
rail.grid = rail_map
rail_env = RailEnv(rail, number_of_agents=1)
for _ in range(200):
_ = rail_env.reset()
# We do not care about target for the moment
rail_env.agents_target[0] = [-1, -1]
# Check that trains are always initialized at a consistent position
# or direction.
assert(transitions.get_transitions(
rail_map[rail_env.agents_position[0]],
rail_env.agents_direction[0]) != (0, 0, 0, 0))
initial_pos = rail_env.agents_position[0]
valid_active_actions_done = 0
pos = initial_pos
while valid_active_actions_done < 6:
# We randomly select an action
action = np.random.randint(4)
_, _, _, _ = rail_env.step({0: action})
prev_pos = pos
pos = rail_env.agents_position[0]
if prev_pos != pos:
valid_active_actions_done += 1
# After 6 movements on this railway network, the train should be back
# to its original position.
assert(initial_pos[0] == rail_env.agents_position[0][0])
# We check that the train always attains its target after some time