Newer
Older
from flatland.envs.generators import random_rail_generator
from flatland.envs.rail_env import RailEnv
from flatland.utils.rendertools import RenderTool
random.seed(100)
np.random.seed(100)
# Relative weights of each cell type to be used by the random rail generators.
transition_probability = [1.0, # empty cell - Case 0
1.0, # Case 1 - straight
1.0, # Case 2 - simple switch
0.3, # Case 3 - diamond drossing
0.5, # Case 4 - single slip
0.5, # Case 5 - double slip
0.2, # Case 6 - symmetrical
0.0, # Case 7 - dead end
0.2, # Case 8 - turn left
0.2, # Case 9 - turn right
1.0] # Case 10 - mirrored switch
# Example generate a random rail
env = RailEnv(width=10,
height=10,
rail_generator=random_rail_generator(cell_type_relative_proportion=transition_probability),
number_of_agents=3,
obs_builder_object=TreeObsForRailEnv(max_depth=2))
env.reset()