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Created with Raphaël 2.2.019Aug181716141311106530Jul2930292625242524232219181716151413121110985432129Jun28272625242322201918171615141312added realistic_mode for less random levelsMerge branch '147_new_level_generator' of gitlab.aicrowd.com:flatland/flatland into 147_new_level_generatoradded realistic_mode for less random levelsbug fixedadd dead end to realistic scene (make it less complicated)realitic rail generator finish and polishedincreased feasibility probability of levelsnode connection fixesremoved debug printrefactoring of new generator code.decrease optical size of levelsupdated number of node selection algorithmminor bugfixpriority to connect to intersection instead of other city.priority to connect to intersection instead of other city.priority to connect to intersection instead of other city.minor bugfixesfixed bug where agents started on top of each othermerged stochastic breaking branch for testing.Merge branch 'stochasticbreaking' into 'master'merged stochastic breaking branch for testing.Merge branch 'stochasticbreaking' into 147_new_level_generatoradded example to highlight the new features in FlatlandFixed typo and formattingFixed invalid transitions: now all nodes are validintroduced cities and intersections. These will make up the sparse network. THen you can add trainstations to the cities and populate them with tasks for agents (start/target). Orientation of agents needs to be fixed. Also check for invalid transitions in cities and nodes needs to be implemented.Merge branch '147_new_level_generator' of gitlab.aicrowd.com:flatland/flatland into 147_new_level_generatorintroduced cities and intersections. These will make up the sparse network. THen you can add trainstations to the cities and populate them with tasks for agents (start/target). Orientation of agents needs to be fixed. Also check for invalid transitions in cities and nodes needs to be implemented.feasible solution: OK?bug fix in generatorbug fix in generatorbug fix in generatoragent and target placementagent and target placementagent and target placementtestsrealistic scene generator : donerealistic scene generator : donechecking that targets don't end up on a connecting railchecking that targets don't end up on a connecting rail
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