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pranjal_dhole
Flatland
Commits
fcb084ba
Commit
fcb084ba
authored
5 years ago
by
Egli Adrian (IT-SCI-API-PFI)
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station generator
parent
ef251dd0
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examples/Simple_Realistic_Railway_Generator.py
+52
-31
52 additions, 31 deletions
examples/Simple_Realistic_Railway_Generator.py
with
52 additions
and
31 deletions
examples/Simple_Realistic_Railway_Generator.py
+
52
−
31
View file @
fcb084ba
...
@@ -10,7 +10,9 @@ from flatland.envs.schedule_generators import sparse_schedule_generator
...
@@ -10,7 +10,9 @@ from flatland.envs.schedule_generators import sparse_schedule_generator
from
flatland.utils.rendertools
import
RenderTool
from
flatland.utils.rendertools
import
RenderTool
def
realistic_rail_generator
(
num_cities
=
5
,
seed
=
0
)
->
RailGenerator
:
def
realistic_rail_generator
(
num_cities
=
5
,
city_size
=
10
,
max_number_of_station_tracks
=
4
,
max_number_of_connecting_tracks
=
4
,
seed
=
0
,
print_out_info
=
True
)
->
RailGenerator
:
"""
"""
This is a level generator which generates a realistic rail configurations
This is a level generator which generates a realistic rail configurations
...
@@ -52,53 +54,49 @@ def realistic_rail_generator(num_cities=5, seed=0) -> RailGenerator:
...
@@ -52,53 +54,49 @@ def realistic_rail_generator(num_cities=5, seed=0) -> RailGenerator:
def
bound_pos
(
node
,
min_value
,
max_value
):
def
bound_pos
(
node
,
min_value
,
max_value
):
return
(
max
(
min_value
,
min
(
max_value
,
node
[
0
])),
max
(
min_value
,
min
(
max_value
,
node
[
1
])))
return
(
max
(
min_value
,
min
(
max_value
,
node
[
0
])),
max
(
min_value
,
min
(
max_value
,
node
[
1
])))
def
generator
(
width
,
height
,
num_agents
,
num_resets
=
0
)
->
RailGeneratorProduct
:
def
do_generate_city_locations
(
width
,
height
):
rail_trans
=
RailEnvTransitions
()
grid_map
=
GridTransitionMap
(
width
=
width
,
height
=
height
,
transitions
=
rail_trans
)
rail_array
=
grid_map
.
grid
rail_array
.
fill
(
0
)
np
.
random
.
seed
(
seed
+
num_resets
)
max_num_cities
=
num_cities
train_stations
=
[[]
for
i
in
range
(
max_num_cities
)]
agent_start_targets_nodes
=
[]
max_number_of_connecting_tracks
=
4
X
=
int
(
np
.
floor
(
max
(
1
,
width
-
2
*
max_number_of_connecting_tracks
-
1
)
/
city_size
))
city_size
=
10
Y
=
int
(
np
.
floor
(
max
(
1
,
height
-
2
*
max_number_of_connecting_tracks
-
1
)
/
city_size
))
X
=
int
(
np
.
floor
(
max
(
1
,
width
-
2
*
max_number_of_connecting_tracks
-
1
)
/
city_size
))
Y
=
int
(
np
.
floor
(
max
(
1
,
height
-
2
*
max_number_of_connecting_tracks
-
1
)
/
city_size
))
max_num_cities
=
min
(
max_
num_cities
,
X
*
Y
)
max_num_cities
=
min
(
num_cities
,
X
*
Y
)
cities_at
=
np
.
random
.
choice
(
X
*
Y
,
max_num_cities
,
False
)
cities_at
=
np
.
random
.
choice
(
X
*
Y
,
max_num_cities
,
False
)
cities_at
=
np
.
sort
(
cities_at
)
cities_at
=
np
.
sort
(
cities_at
)
print
(
X
*
Y
,
"
:
"
,
max_num_cities
,
"
:
"
,
cities_at
)
if
print_out_info
:
print
(
"
max. nbr of cities with given configuration is:
"
,
max_num_cities
)
x
=
np
.
floor
(
cities_at
/
Y
)
x
=
np
.
floor
(
cities_at
/
Y
)
y
=
cities_at
-
x
*
Y
y
=
cities_at
-
x
*
Y
xs
=
(
x
*
city_size
+
max_number_of_connecting_tracks
)
xs
=
(
x
*
city_size
+
max_number_of_connecting_tracks
)
ys
=
(
y
*
city_size
+
max_number_of_connecting_tracks
)
ys
=
(
y
*
city_size
+
max_number_of_connecting_tracks
)
generate_city_locations
=
[[(
int
(
xs
[
i
]),
int
(
ys
[
i
])),
(
int
(
xs
[
i
]),
int
(
ys
[
i
]))]
for
i
in
range
(
len
(
xs
))]
generate_city_locations
=
[[(
int
(
xs
[
i
]),
int
(
ys
[
i
])),
(
int
(
xs
[
i
]),
int
(
ys
[
i
]))]
for
i
in
range
(
len
(
xs
))]
print
(
generate_city_locations
)
return
generate_city_locations
,
max_num_cities
def
do_orient_cities
(
generate_city_locations
):
for
i
in
range
(
len
(
generate_city_locations
)):
for
i
in
range
(
len
(
generate_city_locations
)):
# station main orientation (horizontal or vertical
# station main orientation (horizontal or vertical
add_pos_val
=
(
city_size
,
0
)
add_pos_val
=
(
city_size
,
0
)
if
np
.
random
.
choice
(
2
)
==
0
:
if
np
.
random
.
choice
(
2
)
==
0
:
add_pos_val
=
(
0
,
city_size
)
add_pos_val
=
(
0
,
city_size
)
generate_city_locations
[
i
][
1
]
=
add_pos
(
generate_city_locations
[
i
][
1
],
add_pos_val
)
generate_city_locations
[
i
][
1
]
=
add_pos
(
generate_city_locations
[
i
][
1
],
add_pos_val
)
return
generate_city_locations
nodes_to_fix
=
[]
def
do_tracks_between_start_end_points
(
rail_trans
,
rail_array
,
generate_city_locations
):
for
city_loop
in
range
(
max_num_cities
):
nodes_to_added
=
[]
station_slots
=
[[]
for
i
in
range
(
len
(
generate_city_locations
))]
for
city_loop
in
range
(
len
(
generate_city_locations
)):
# Connect train station to the correct node
# Connect train station to the correct node
number_of_connecting_tracks
=
np
.
random
.
choice
(
max
(
0
,
max_number_of_connecting_tracks
-
1
))
+
1
number_of_connecting_tracks
=
np
.
random
.
choice
(
max
(
0
,
max_number_of_connecting_tracks
))
+
1
for
ct
in
range
(
number_of_connecting_tracks
):
for
ct
in
range
(
number_of_connecting_tracks
):
for
kLoop
in
range
(
2
):
for
kLoop
in
range
(
2
):
org_start_node
=
generate_city_locations
[
int
(
city_loop
)
][
kLoop
]
org_start_node
=
generate_city_locations
[
city_loop
][
kLoop
]
a
=
generate_city_locations
[
int
(
city_loop
)
][
0
]
a
=
generate_city_locations
[
city_loop
][
0
]
b
=
generate_city_locations
[
int
(
city_loop
)
][
1
]
b
=
generate_city_locations
[
city_loop
][
1
]
org_end_node
=
scale_pos
(
add_pos
(
a
,
b
),
0.5
)
org_end_node
=
scale_pos
(
add_pos
(
a
,
b
),
0.5
)
ortho_trans
=
make_orthogonal_pos
(
normalize_pos
(
subtract_pos
(
a
,
b
)))
ortho_trans
=
make_orthogonal_pos
(
normalize_pos
(
subtract_pos
(
a
,
b
)))
...
@@ -109,16 +107,39 @@ def realistic_rail_generator(num_cities=5, seed=0) -> RailGenerator:
...
@@ -109,16 +107,39 @@ def realistic_rail_generator(num_cities=5, seed=0) -> RailGenerator:
connection
=
connect_from_nodes
(
rail_trans
,
rail_array
,
start_node
,
end_node
)
connection
=
connect_from_nodes
(
rail_trans
,
rail_array
,
start_node
,
end_node
)
if
len
(
connection
)
>
0
:
if
len
(
connection
)
>
0
:
nodes_to_fix
.
append
(
start_node
)
nodes_to_added
.
append
(
start_node
)
nodes_to_fix
.
append
(
end_node
)
nodes_to_added
.
append
(
end_node
)
# place in the center of path a station slot
station_slots
[
city_loop
].
append
(
connection
[
int
(
np
.
floor
(
len
(
connection
)
/
2
))])
return
nodes_to_added
,
station_slots
,
# train_stations[city_loop].append(start_node)
def
generator
(
width
,
height
,
num_agents
,
num_resets
=
0
)
->
RailGeneratorProduct
:
train_stations
[
city_loop
].
append
(
end_node
)
rail_trans
=
RailEnvTransitions
()
grid_map
=
GridTransitionMap
(
width
=
width
,
height
=
height
,
transitions
=
rail_trans
)
rail_array
=
grid_map
.
grid
rail_array
.
fill
(
0
)
np
.
random
.
seed
(
seed
+
num_resets
)
agent_start_targets_nodes
=
[]
# generate city locations
generate_city_locations
,
max_num_cities
=
do_generate_city_locations
(
width
,
height
)
# apply orientation to cities (horizontal, vertical)
generate_city_locations
=
do_orient_cities
(
generate_city_locations
)
# generate city topology
nodes_to_added
,
station_slots
=
do_tracks_between_start_end_points
(
rail_trans
,
rail_array
,
generate_city_locations
)
train_stations
=
[[]
for
i
in
range
(
max_num_cities
)]
for
i
in
range
(
max_num_cities
):
for
j
in
range
(
len
(
station_slots
[
i
])):
train_stations
[
i
].
append
(
station_slots
[
i
][
j
])
# ----------------------------------------------------------------------------------
# ----------------------------------------------------------------------------------
# fix all transition at starting / ending points (mostly add a dead end, if missing)
# fix all transition at starting / ending points (mostly add a dead end, if missing)
for
i
in
range
(
len
(
nodes_to_
fix
)):
for
i
in
range
(
len
(
nodes_to_
added
)):
grid_map
.
fix_transitions
(
nodes_to_
fix
[
i
])
grid_map
.
fix_transitions
(
nodes_to_
added
[
i
])
# ----------------------------------------------------------------------------------
# ----------------------------------------------------------------------------------
# Slot availability in node
# Slot availability in node
...
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