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pranjal_dhole
Flatland
Commits
3ce07cf2
Commit
3ce07cf2
authored
5 years ago
by
Egli Adrian (IT-SCI-API-PFI)
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update
parent
9babe928
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2 changed files
examples/Simple_Realistic_Railway_Generator.py
+62
-27
62 additions, 27 deletions
examples/Simple_Realistic_Railway_Generator.py
flatland/core/grid/grid4_astar.py
+20
-2
20 additions, 2 deletions
flatland/core/grid/grid4_astar.py
with
82 additions
and
29 deletions
examples/Simple_Realistic_Railway_Generator.py
+
62
−
27
View file @
3ce07cf2
import
copy
import
os
import
time
import
warnings
import
numpy
as
np
...
...
@@ -138,25 +139,58 @@ def realistic_rail_generator(num_cities=5,
def
create_switches_at_stations
(
rail_trans
:
RailEnvTransitions
,
grid_map
:
GridTransitionMap
,
station_tracks
:
IntVector2DArrayType
,
nodes_added
:
IntVector2DArrayType
)
->
IntVector2DArrayType
:
for
city_loop
in
range
(
len
(
station_tracks
)):
datas
=
station_tracks
[
city_loop
]
if
len
(
datas
)
>
1
:
a
=
datas
[
0
]
if
len
(
a
)
>
0
:
start_node
=
a
[
np
.
random
.
choice
(
len
(
a
)
-
2
)
+
1
]
for
i
in
np
.
arange
(
1
,
len
(
datas
)):
b
=
datas
[
i
]
if
len
(
b
)
>
2
:
x
=
np
.
random
.
choice
(
len
(
b
)
-
2
)
+
1
end_node
=
b
[
x
]
connection
=
connect_rail
(
rail_trans
,
grid_map
,
start_node
,
end_node
)
if
len
(
connection
)
==
0
:
if
print_out_info
:
print
(
"
create_switches_at_stations : connect_rail -> no path found
"
)
nodes_added
.
append
(
start_node
)
nodes_added
.
append
(
end_node
)
start_node
=
b
[
np
.
random
.
choice
(
len
(
b
)
-
2
)
+
1
]
nodes_added
:
IntVector2DArrayType
,
intern_nbr_of_switches_per_station_track
:
int
)
->
IntVector2DArrayType
:
for
k
in
range
(
intern_nbr_of_switches_per_station_track
):
for
city_loop
in
range
(
len
(
station_tracks
)):
datas
=
station_tracks
[
city_loop
]
if
len
(
datas
)
>
1
:
track
=
datas
[
0
]
if
len
(
track
)
>
3
:
if
k
%
2
==
0
:
x
=
1
else
:
x
=
len
(
track
)
-
2
start_node
=
track
[
x
]
for
i
in
np
.
arange
(
1
,
len
(
datas
)):
track
=
datas
[
i
]
if
len
(
track
)
>
3
:
if
k
%
2
==
0
:
x
=
x
+
2
if
len
(
track
)
<=
x
:
x
=
1
else
:
x
=
x
-
2
if
x
<
2
:
x
=
len
(
track
)
-
2
end_node
=
track
[
x
]
connection
=
connect_rail
(
rail_trans
,
grid_map
,
start_node
,
end_node
)
print
(
start_node
,
end_node
,
"
-->
"
,
connection
)
if
len
(
connection
)
==
0
:
if
print_out_info
:
print
(
"
create_switches_at_stations : connect_rail -> no path found
"
)
if
len
(
datas
[
i
-
1
])
>
0
:
start_node
=
datas
[
i
-
1
][
0
]
end_node
=
datas
[
i
][
0
]
connection
=
connect_rail
(
rail_trans
,
grid_map
,
start_node
,
end_node
)
nodes_added
.
append
(
start_node
)
nodes_added
.
append
(
end_node
)
if
k
%
2
==
0
:
x
=
x
+
2
if
len
(
track
)
<=
x
:
x
=
1
else
:
x
=
x
-
2
if
x
<
2
:
x
=
len
(
track
)
-
2
start_node
=
track
[
x
]
return
nodes_added
...
...
@@ -382,12 +416,13 @@ def realistic_rail_generator(num_cities=5,
# build switches
# TODO remove true/false block
if
True
:
create_switches_at_stations
(
rail_trans
,
grid_map
,
station_tracks
,
nodes_added
)
create_switches_at_stations
(
rail_trans
,
grid_map
,
station_tracks
,
nodes_added
,
intern_nbr_of_switches_per_station_track
)
# ----------------------------------------------------------------------------------
# connect stations
# TODO remove true/false block
if
Tru
e
:
if
Fals
e
:
if
do_random_connect_stations
:
connect_random_stations
(
rail_trans
,
grid_map
,
s_nodes
,
e_nodes
,
nodes_added
,
intern_connect_max_nbr_of_shortes_city
)
...
...
@@ -452,19 +487,19 @@ if os.path.exists("./../render_output/"):
np
.
random
.
seed
(
itrials
)
env
=
RailEnv
(
width
=
40
+
np
.
random
.
choice
(
100
),
height
=
40
+
np
.
random
.
choice
(
100
),
rail_generator
=
realistic_rail_generator
(
num_cities
=
2
+
np
.
random
.
choice
(
10
)
,
rail_generator
=
realistic_rail_generator
(
num_cities
=
1000
,
city_size
=
10
+
np
.
random
.
choice
(
10
),
allowed_rotation_angles
=
[
0
]
,
max_number_of_station_tracks
=
np
.
random
.
choice
(
4
)
+
4
,
nbr_of_switches_per_station_track
=
np
.
random
.
choice
(
4
)
+
2
,
connect_max_nbr_of_shortes_city
=
2
,
allowed_rotation_angles
=
np
.
arange
(
-
180
,
180
,
15
)
,
max_number_of_station_tracks
=
1
+
np
.
random
.
choice
(
4
),
nbr_of_switches_per_station_track
=
2
,
connect_max_nbr_of_shortes_city
=
2
+
np
.
random
.
choice
(
4
)
,
do_random_connect_stations
=
False
,
# Number of cities in map
seed
=
itrials
,
# Random seed
print_out_info
=
True
),
schedule_generator
=
sparse_schedule_generator
(),
number_of_agents
=
10
0
,
number_of_agents
=
0
,
obs_builder_object
=
GlobalObsForRailEnv
())
# reset to initialize agents_static
...
...
This diff is collapsed.
Click to expand it.
flatland/core/grid/grid4_astar.py
+
20
−
2
View file @
3ce07cf2
import
numpy
as
np
from
matplotlib
import
pyplot
as
plt
from
flatland.core.grid.grid_utils
import
IntVector2D
from
flatland.core.grid.grid_utils
import
IntVector2DArrayType
from
flatland.core.grid.grid_utils
import
Vec2dOperations
as
Vec2d
...
...
@@ -31,12 +34,16 @@ class AStarNode:
def
a_star
(
rail_trans
:
RailEnvTransitions
,
grid_map
:
GridTransitionMap
,
start
:
IntVector2D
,
end
:
IntVector2D
)
->
IntVector2DArrayType
:
start
:
IntVector2D
,
end
:
IntVector2D
,
a_star_distance_function
=
Vec2d
.
get_manhattan_distance
)
->
IntVector2DArrayType
:
"""
Returns a list of tuples as a path from the given start to end.
If no path is found, returns path to closest point to end.
"""
rail_shape
=
grid_map
.
grid
.
shape
tmp
=
np
.
zeros
(
rail_shape
)
-
10
start_node
=
AStarNode
(
None
,
start
)
end_node
=
AStarNode
(
None
,
end
)
open_nodes
=
set
()
...
...
@@ -64,6 +71,14 @@ def a_star(rail_trans: RailEnvTransitions,
while
current
is
not
None
:
path
.
append
(
current
.
pos
)
current
=
current
.
parent
if
False
:
plt
.
ion
()
plt
.
clf
()
plt
.
imshow
(
tmp
,
interpolation
=
'
nearest
'
)
plt
.
draw
()
plt
.
pause
(
1e-17
)
# return reversed path
return
path
[::
-
1
]
...
...
@@ -73,6 +88,7 @@ def a_star(rail_trans: RailEnvTransitions,
prev_pos
=
current_node
.
parent
.
pos
else
:
prev_pos
=
None
for
new_pos
in
[(
0
,
-
1
),
(
0
,
1
),
(
-
1
,
0
),
(
1
,
0
)]:
# update the "current" pos
node_pos
=
Vec2d
.
add
(
current_node
.
pos
,
new_pos
)
...
...
@@ -98,9 +114,11 @@ def a_star(rail_trans: RailEnvTransitions,
# create the f, g, and h values
child
.
g
=
current_node
.
g
+
1.0
# this heuristic avoids diagonal paths
child
.
h
=
Vec2d
.
get_manhat
ta
n
_distance
(
child
.
pos
,
end_node
.
pos
)
child
.
h
=
a_s
ta
r
_distance
_function
(
child
.
pos
,
end_node
.
pos
)
child
.
f
=
child
.
g
+
child
.
h
tmp
[
child
.
pos
[
0
]][
child
.
pos
[
1
]]
=
child
.
f
# already in the open list?
if
child
in
open_nodes
:
continue
...
...
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Click to expand it.
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