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Commit 1bba6852 authored by Egli Adrian (IT-SCI-API-PFI)'s avatar Egli Adrian (IT-SCI-API-PFI)
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renamed ShortestPathElement -> WalkingElement (naming fits better)

parent cf66525c
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......@@ -14,7 +14,7 @@ from flatland.envs.rail_generators import rail_from_file
from flatland.envs.schedule_generators import schedule_from_file
from flatland.utils.ordered_set import OrderedSet
ShortestPathElement = \
WalkingElement = \
NamedTuple('Path_Element',
[('position', Tuple[int, int]), ('direction', int), ('next_action_element', RailEnvNextAction)])
......@@ -87,7 +87,7 @@ def get_valid_move_actions_(agent_direction: Grid4TransitionsEnum,
return valid_actions
def get_shortest_paths(distance_map: DistanceMap) -> Dict[int, List[ShortestPathElement]]:
def get_shortest_paths(distance_map: DistanceMap) -> Dict[int, List[WalkingElement]]:
# TODO: do we need to support unreachable targets?
# TODO refactoring: unify with predictor (support agent.moving and max_depth)
shortest_paths = dict()
......@@ -106,13 +106,13 @@ def get_shortest_paths(distance_map: DistanceMap) -> Dict[int, List[ShortestPath
best_next_action = next_action
distance = next_action_distance
shortest_paths[a.handle].append(ShortestPathElement(position, direction, best_next_action))
shortest_paths[a.handle].append(WalkingElement(position, direction, best_next_action))
position = best_next_action.next_position
direction = best_next_action.next_direction
shortest_paths[a.handle].append(
ShortestPathElement(position, direction,
RailEnvNextAction(RailEnvActions.STOP_MOVING, position, direction)))
WalkingElement(position, direction,
RailEnvNextAction(RailEnvActions.STOP_MOVING, position, direction)))
return shortest_paths
......@@ -8,7 +8,7 @@ from flatland.core.grid.grid4 import Grid4TransitionsEnum
from flatland.envs.observations import TreeObsForRailEnv
from flatland.envs.predictions import DummyPredictorForRailEnv, ShortestPathPredictorForRailEnv
from flatland.envs.rail_env import RailEnv, RailEnvActions, RailEnvNextAction
from flatland.envs.rail_env_utils import get_shortest_paths, ShortestPathElement
from flatland.envs.rail_env_utils import get_shortest_paths, WalkingElement
from flatland.envs.rail_generators import rail_from_grid_transition_map
from flatland.envs.schedule_generators import random_schedule_generator
from flatland.utils.rendertools import RenderTool
......@@ -145,18 +145,18 @@ def test_shortest_path_predictor(rendering=False):
paths = get_shortest_paths(env.distance_map)[0]
assert paths == [
ShortestPathElement((5, 6), 0, RailEnvNextAction(action=RailEnvActions.MOVE_FORWARD, next_position=(4, 6),
next_direction=0)),
ShortestPathElement((4, 6), 0, RailEnvNextAction(action=RailEnvActions.MOVE_FORWARD, next_position=(3, 6),
next_direction=0)),
ShortestPathElement((3, 6), 0, RailEnvNextAction(action=RailEnvActions.MOVE_FORWARD, next_position=(3, 7),
next_direction=1)),
ShortestPathElement((3, 7), 1, RailEnvNextAction(action=RailEnvActions.MOVE_FORWARD, next_position=(3, 8),
next_direction=1)),
ShortestPathElement((3, 8), 1, RailEnvNextAction(action=RailEnvActions.MOVE_FORWARD, next_position=(3, 9),
next_direction=1)),
ShortestPathElement((3, 9), 1, RailEnvNextAction(action=RailEnvActions.STOP_MOVING, next_position=(3, 9),
next_direction=1))]
WalkingElement((5, 6), 0, RailEnvNextAction(action=RailEnvActions.MOVE_FORWARD, next_position=(4, 6),
next_direction=0)),
WalkingElement((4, 6), 0, RailEnvNextAction(action=RailEnvActions.MOVE_FORWARD, next_position=(3, 6),
next_direction=0)),
WalkingElement((3, 6), 0, RailEnvNextAction(action=RailEnvActions.MOVE_FORWARD, next_position=(3, 7),
next_direction=1)),
WalkingElement((3, 7), 1, RailEnvNextAction(action=RailEnvActions.MOVE_FORWARD, next_position=(3, 8),
next_direction=1)),
WalkingElement((3, 8), 1, RailEnvNextAction(action=RailEnvActions.MOVE_FORWARD, next_position=(3, 9),
next_direction=1)),
WalkingElement((3, 9), 1, RailEnvNextAction(action=RailEnvActions.STOP_MOVING, next_position=(3, 9),
next_direction=1))]
# extract the data
predictions = env.obs_builder.predictions
......
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