import numpy as np from flatland.core.grid.grid4 import Grid4TransitionsEnum from flatland.envs.observations import TreeObsForRailEnv from flatland.envs.predictions import ShortestPathPredictorForRailEnv from flatland.envs.rail_env import RailEnv, RailEnvActions from flatland.envs.rail_generators import complex_rail_generator, rail_from_grid_transition_map from flatland.envs.schedule_generators import complex_schedule_generator, random_schedule_generator from flatland.utils.rendertools import RenderTool from flatland.utils.simple_rail import make_simple_rail from test_utils import ReplayConfig, Replay, run_replay_config np.random.seed(1) # Use the complex_rail_generator to generate feasible network configurations with corresponding tasks # Training on simple small tasks is the best way to get familiar with the environment # class RandomAgent: def __init__(self, state_size, action_size): self.state_size = state_size self.action_size = action_size def act(self, state): """ :param state: input is the observation of the agent :return: returns an action """ return np.random.choice([1, 2, 3]) def step(self, memories): """ Step function to improve agent by adjusting policy given the observations :param memories: SARS Tuple to be :return: """ return def save(self, filename): # Store the current policy return def load(self, filename): # Load a policy return def test_multi_speed_init(): env = RailEnv(width=50, height=50, rail_generator=complex_rail_generator(nr_start_goal=10, nr_extra=1, min_dist=8, max_dist=99999, seed=0), schedule_generator=complex_schedule_generator(), number_of_agents=5) # Initialize the agent with the parameters corresponding to the environment and observation_builder agent = RandomAgent(218, 4) # Empty dictionary for all agent action action_dict = dict() # Set all the different speeds # Reset environment and get initial observations for all agents env.reset() # Here you can also further enhance the provided observation by means of normalization # See training navigation example in the baseline repository old_pos = [] for i_agent in range(env.get_num_agents()): env.agents[i_agent].speed_data['speed'] = 1. / (i_agent + 1) old_pos.append(env.agents[i_agent].position) # Run episode for step in range(100): # Choose an action for each agent in the environment for a in range(env.get_num_agents()): action = agent.act(0) action_dict.update({a: action}) # Check that agent did not move in between its speed updates assert old_pos[a] == env.agents[a].position # Environment step which returns the observations for all agents, their corresponding # reward and whether they are done _, _, _, _ = env.step(action_dict) # Update old position whenever an agent was allowed to move for i_agent in range(env.get_num_agents()): if (step + 1) % (i_agent + 1) == 0: print(step, i_agent, env.agents[i_agent].position) old_pos[i_agent] = env.agents[i_agent].position # TODO test invalid actions! def test_multispeed_actions_no_malfunction_no_blocking(rendering=True): """Test that actions are correctly performed on cell exit for a single agent.""" rail, rail_map = make_simple_rail() env = RailEnv(width=rail_map.shape[1], height=rail_map.shape[0], rail_generator=rail_from_grid_transition_map(rail), schedule_generator=random_schedule_generator(), number_of_agents=1, obs_builder_object=TreeObsForRailEnv(max_depth=2, predictor=ShortestPathPredictorForRailEnv()), ) # env.start_penalty = 13 # env.stop_penalty = 19 test_config = ReplayConfig( replay=[ Replay( position=(3, 9), # east dead-end direction=Grid4TransitionsEnum.EAST, action=RailEnvActions.MOVE_FORWARD, reward=env.start_penalty + env.step_penalty * 0.5 # starting and running at speed 0.5 ), Replay( position=(3, 9), direction=Grid4TransitionsEnum.EAST, action=None, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(3, 8), direction=Grid4TransitionsEnum.WEST, action=RailEnvActions.MOVE_FORWARD, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(3, 8), direction=Grid4TransitionsEnum.WEST, action=None, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(3, 7), direction=Grid4TransitionsEnum.WEST, action=RailEnvActions.MOVE_FORWARD, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(3, 7), direction=Grid4TransitionsEnum.WEST, action=None, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(3, 6), direction=Grid4TransitionsEnum.WEST, action=RailEnvActions.MOVE_LEFT, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(3, 6), direction=Grid4TransitionsEnum.WEST, action=None, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(4, 6), direction=Grid4TransitionsEnum.SOUTH, action=RailEnvActions.STOP_MOVING, reward=env.stop_penalty + env.step_penalty * 0.5 # stopping and step penalty ), # Replay( position=(4, 6), direction=Grid4TransitionsEnum.SOUTH, action=RailEnvActions.STOP_MOVING, reward=env.step_penalty * 0.5 # step penalty for speed 0.5 when stopped ), Replay( position=(4, 6), direction=Grid4TransitionsEnum.SOUTH, action=RailEnvActions.MOVE_FORWARD, reward=env.start_penalty + env.step_penalty * 0.5 # starting + running at speed 0.5 ), Replay( position=(4, 6), direction=Grid4TransitionsEnum.SOUTH, action=None, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(5, 6), direction=Grid4TransitionsEnum.SOUTH, action=RailEnvActions.MOVE_FORWARD, reward=env.step_penalty * 0.5 # running at speed 0.5 ), ], target=(3, 0), # west dead-end speed=0.5 ) run_replay_config(env, [test_config]) def test_multispeed_actions_no_malfunction_blocking(rendering=True): """The second agent blocks the first because it is slower.""" rail, rail_map = make_simple_rail() env = RailEnv(width=rail_map.shape[1], height=rail_map.shape[0], rail_generator=rail_from_grid_transition_map(rail), schedule_generator=random_schedule_generator(), number_of_agents=2, obs_builder_object=TreeObsForRailEnv(max_depth=2, predictor=ShortestPathPredictorForRailEnv()), ) test_configs = [ ReplayConfig( replay=[ Replay( position=(3, 8), direction=Grid4TransitionsEnum.WEST, action=RailEnvActions.MOVE_FORWARD, reward=env.start_penalty + env.step_penalty * 1.0 / 3.0 # starting and running at speed 1/3 ), Replay( position=(3, 8), direction=Grid4TransitionsEnum.WEST, action=None, reward=env.step_penalty * 1.0 / 3.0 # running at speed 1/3 ), Replay( position=(3, 8), direction=Grid4TransitionsEnum.WEST, action=None, reward=env.step_penalty * 1.0 / 3.0 # running at speed 1/3 ), Replay( position=(3, 7), direction=Grid4TransitionsEnum.WEST, action=RailEnvActions.MOVE_FORWARD, reward=env.step_penalty * 1.0 / 3.0 # running at speed 1/3 ), Replay( position=(3, 7), direction=Grid4TransitionsEnum.WEST, action=None, reward=env.step_penalty * 1.0 / 3.0 # running at speed 1/3 ), Replay( position=(3, 7), direction=Grid4TransitionsEnum.WEST, action=None, reward=env.step_penalty * 1.0 / 3.0 # running at speed 1/3 ), Replay( position=(3, 6), direction=Grid4TransitionsEnum.WEST, action=RailEnvActions.MOVE_FORWARD, reward=env.step_penalty * 1.0 / 3.0 # running at speed 1/3 ), Replay( position=(3, 6), direction=Grid4TransitionsEnum.WEST, action=None, reward=env.step_penalty * 1.0 / 3.0 # running at speed 1/3 ), Replay( position=(3, 6), direction=Grid4TransitionsEnum.WEST, action=None, reward=env.step_penalty * 1.0 / 3.0 # running at speed 1/3 ), Replay( position=(3, 5), direction=Grid4TransitionsEnum.WEST, action=RailEnvActions.MOVE_FORWARD, reward=env.step_penalty * 1.0 / 3.0 # running at speed 1/3 ), Replay( position=(3, 5), direction=Grid4TransitionsEnum.WEST, action=None, reward=env.step_penalty * 1.0 / 3.0 # running at speed 1/3 ), Replay( position=(3, 5), direction=Grid4TransitionsEnum.WEST, action=None, reward=env.step_penalty * 1.0 / 3.0 # running at speed 1/3 ) ], target=(3, 0), # west dead-end speed=1 / 3), ReplayConfig( replay=[ Replay( position=(3, 9), # east dead-end direction=Grid4TransitionsEnum.EAST, action=RailEnvActions.MOVE_FORWARD, reward=env.start_penalty + env.step_penalty * 0.5 # starting and running at speed 0.5 ), Replay( position=(3, 9), direction=Grid4TransitionsEnum.EAST, action=None, reward=env.step_penalty * 0.5 # running at speed 0.5 ), # blocked although fraction >= 1.0 Replay( position=(3, 9), direction=Grid4TransitionsEnum.EAST, action=None, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(3, 8), direction=Grid4TransitionsEnum.WEST, action=RailEnvActions.MOVE_FORWARD, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(3, 8), direction=Grid4TransitionsEnum.WEST, action=None, reward=env.step_penalty * 0.5 # running at speed 0.5 ), # blocked although fraction >= 1.0 Replay( position=(3, 8), direction=Grid4TransitionsEnum.WEST, action=None, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(3, 7), direction=Grid4TransitionsEnum.WEST, action=RailEnvActions.MOVE_FORWARD, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(3, 7), direction=Grid4TransitionsEnum.WEST, action=None, reward=env.step_penalty * 0.5 # running at speed 0.5 ), # blocked although fraction >= 1.0 Replay( position=(3, 7), direction=Grid4TransitionsEnum.WEST, action=None, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(3, 6), direction=Grid4TransitionsEnum.WEST, action=RailEnvActions.MOVE_LEFT, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(3, 6), direction=Grid4TransitionsEnum.WEST, action=None, reward=env.step_penalty * 0.5 # running at speed 0.5 ), # not blocked, action required! Replay( position=(4, 6), direction=Grid4TransitionsEnum.SOUTH, action=RailEnvActions.MOVE_FORWARD, reward=env.step_penalty * 0.5 # running at speed 0.5 ), ], target=(3, 0), # west dead-end speed=0.5 ) ] run_replay_config(env, test_configs) def test_multispeed_actions_malfunction_no_blocking(rendering=True): """Test on a single agent whether action on cell exit work correctly despite malfunction.""" rail, rail_map = make_simple_rail() env = RailEnv(width=rail_map.shape[1], height=rail_map.shape[0], rail_generator=rail_from_grid_transition_map(rail), schedule_generator=random_schedule_generator(), number_of_agents=1, obs_builder_object=TreeObsForRailEnv(max_depth=2, predictor=ShortestPathPredictorForRailEnv()), ) # initialize agents_static env.reset() # reset to set agents from agents_static env.reset(False, False) if rendering: renderer = RenderTool(env, gl="PILSVG") test_config = ReplayConfig( replay=[ Replay( position=(3, 9), # east dead-end direction=Grid4TransitionsEnum.EAST, action=RailEnvActions.MOVE_FORWARD, reward=env.start_penalty + env.step_penalty * 0.5 # starting and running at speed 0.5 ), Replay( position=(3, 9), direction=Grid4TransitionsEnum.EAST, action=None, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(3, 8), direction=Grid4TransitionsEnum.WEST, action=RailEnvActions.MOVE_FORWARD, reward=env.step_penalty * 0.5 # running at speed 0.5 ), # add additional step in the cell Replay( position=(3, 8), direction=Grid4TransitionsEnum.WEST, action=None, set_malfunction=2, # recovers in two steps from now!, malfunction=2, reward=env.step_penalty * 0.5 # step penalty for speed 0.5 when malfunctioning ), # agent recovers in this step Replay( position=(3, 8), direction=Grid4TransitionsEnum.WEST, action=None, malfunction=1, reward=env.step_penalty * 0.5 # recovered: running at speed 0.5 ), Replay( position=(3, 7), direction=Grid4TransitionsEnum.WEST, action=RailEnvActions.MOVE_FORWARD, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(3, 7), direction=Grid4TransitionsEnum.WEST, action=None, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(3, 6), direction=Grid4TransitionsEnum.WEST, action=RailEnvActions.MOVE_FORWARD, set_malfunction=2, # recovers in two steps from now! malfunction=2, reward=env.step_penalty * 0.5 # step penalty for speed 0.5 when malfunctioning ), # agent recovers in this step; since we're at the beginning, we provide a different action although we're broken! Replay( position=(3, 6), direction=Grid4TransitionsEnum.WEST, action=RailEnvActions.MOVE_LEFT, malfunction=1, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(3, 6), direction=Grid4TransitionsEnum.WEST, action=None, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(4, 6), direction=Grid4TransitionsEnum.SOUTH, action=RailEnvActions.STOP_MOVING, reward=env.stop_penalty + env.step_penalty * 0.5 # stopping and step penalty for speed 0.5 ), Replay( position=(4, 6), direction=Grid4TransitionsEnum.SOUTH, action=RailEnvActions.STOP_MOVING, reward=env.step_penalty * 0.5 # step penalty for speed 0.5 while stopped ), Replay( position=(4, 6), direction=Grid4TransitionsEnum.SOUTH, action=RailEnvActions.MOVE_FORWARD, reward=env.start_penalty + env.step_penalty * 0.5 # starting and running at speed 0.5 ), Replay( position=(4, 6), direction=Grid4TransitionsEnum.SOUTH, action=None, reward=env.step_penalty * 0.5 # running at speed 0.5 ), # DO_NOTHING keeps moving! Replay( position=(5, 6), direction=Grid4TransitionsEnum.SOUTH, action=RailEnvActions.DO_NOTHING, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(5, 6), direction=Grid4TransitionsEnum.SOUTH, action=None, reward=env.step_penalty * 0.5 # running at speed 0.5 ), Replay( position=(6, 6), direction=Grid4TransitionsEnum.SOUTH, action=RailEnvActions.MOVE_FORWARD, reward=env.step_penalty * 0.5 # running at speed 0.5 ), ], target=(3, 0), # west dead-end speed=0.5 ) run_replay_config(env, [test_config])