diff --git a/flatland/envs/generators.py b/flatland/envs/generators.py index 8fa40c8eb3fe74e3fab41cc16acc93cd134b391b..09661f6f39f928869e07a385a17b140b4acc86e9 100644 --- a/flatland/envs/generators.py +++ b/flatland/envs/generators.py @@ -896,16 +896,22 @@ def realistic_rail_generator(nr_start_goal=1, seed=0, add_max_dead_end=4, two_tr agents_target = [] agents_direction = [] + remove_a = [] for a in range(len(agents_positions)): cell_transitions = grid_map.get_transitions(agents_positions[a][0], agents_positions[a][1], agents_directions[a]) if np.sum(cell_transitions) == 0: - agents_directions[a] += 2 - agents_directions[a] = agents_directions[a] % 4 - cell_transitions = grid_map.get_transitions(agents_positions[a][0], agents_positions[a][1], - agents_directions[a]) + for i in range(4): + agents_directions[a] = i + cell_transitions = grid_map.get_transitions(agents_positions[a][0], agents_positions[a][1], + agents_directions[a]) + if np.sum(cell_transitions) != 0: + break if np.sum(cell_transitions): - print(a, "bug") + remove_a.extend([a]) + for i in range(len(remove_a)): + agents_positions.pop(i) + agents_directions.pop(i) for a in range(min(len(agents_targets), num_agents)): t = np.random.choice(range(len(agents_targets)))