diff --git a/flatland/utils/graphics_pil.py b/flatland/utils/graphics_pil.py index 2e891b743de6c0b43c4be1a989415f36bf7e38c4..e325758e57c12cf0d97b7c519b8c7a621bb5e4be 100644 --- a/flatland/utils/graphics_pil.py +++ b/flatland/utils/graphics_pil.py @@ -512,7 +512,7 @@ class PILSVG(PILGL): self.text_rowcol((row + 0.8, col + 0.0), strText=str(target), layer=PILGL.TARGET_LAYER) if binary_trans == 0: - if self.background_grid[col][row] <= 4: + if self.background_grid[col][row] <= 4 + ((col * row + col) % 10): a = int(self.background_grid[col][row]) a = a % len(self.dBuildings) if (col + row + col * row) % 13 > 11: @@ -521,7 +521,9 @@ class PILSVG(PILGL): if (col + row + col * row) % 3 == 0: a = (a + (col + row + col * row)) % len(self.dBuildings) pil_track = self.dBuildings[a] - elif (self.background_grid[col][row] > 4) or ((col ** 3 + row ** 2 + col * row) % 10 == 0): + elif (self.background_grid[col][row] > 5 + ((col * row + col) % 3)) or ( + (col ** 3 + row ** 2 + col * row) % + 10 == 0): a = int(self.background_grid[col][row]) - 4 a2 = (a + (col + row + col * row + col ** 3 + row ** 4)) if a2 % 64 > 11: @@ -537,10 +539,10 @@ class PILSVG(PILGL): self.draw_image_row_col(self.scenery_d2[0], (row, col - 1), layer=PILGL.RAIL_LAYER) pil_track = self.scenery_d2[1] - if a2 % 11 > 3: + else: if a_l == len(self.scenery) - 1: # mountain - if col > 2 and row % 5 == 0 and not (row % 7 == 1): + if col > 2 and not (row % 7 == 1): if rail_grid[row, col - 2] == 0 and rail_grid[row, col - 1] == 0: self.draw_image_row_col(self.scenery_d3[0], (row, col - 2), layer=PILGL.RAIL_LAYER)