diff --git a/flatland/envs/rail_generators_city_generator.py b/flatland/envs/rail_generators_city_generator.py
index 079809dadb69713d5b3d7950d186b6f8da322aa6..b4d854bbde0ef3d5b1ed810ef809b8514187a8ab 100644
--- a/flatland/envs/rail_generators_city_generator.py
+++ b/flatland/envs/rail_generators_city_generator.py
@@ -84,7 +84,7 @@ def city_generator(num_cities: int = 5,
     # noinspection PyTypeChecker
     def create_stations_from_city_locations(rail_trans: RailEnvTransitions,
                                             grid_map: GridTransitionMap,
-                                            generate_city_locations: IntVector2DArray,
+                                            generate_city_locations: IntVector2DArrayArray,
                                             intern_max_number_of_station_tracks: int) -> (IntVector2DArray,
                                                                                           IntVector2DArray,
                                                                                           IntVector2DArray,
@@ -144,7 +144,7 @@ def city_generator(num_cities: int = 5,
     # noinspection PyTypeChecker
     def create_switches_at_stations(rail_trans: RailEnvTransitions,
                                     grid_map: GridTransitionMap,
-                                    station_tracks: IntVector2DArray,
+                                    station_tracks: IntVector2DArrayArray,
                                     nodes_added: IntVector2DArray,
                                     intern_nbr_of_switches_per_station_track: int) -> IntVector2DArray:
 
@@ -429,44 +429,40 @@ def city_generator(num_cities: int = 5,
 
         # ----------------------------------------------------------------------------------
         # generate city topology
-        nodes_added, train_stations, s_nodes, e_nodes, station_tracks = \
+        nodes_added, train_stations_slots, s_nodes, e_nodes, station_tracks = \
             create_stations_from_city_locations(rail_trans, grid_map,
                                                 generate_city_locations,
                                                 intern_max_number_of_station_tracks)
         # build switches
-        # TODO remove true/false block
-        if True:
-            create_switches_at_stations(rail_trans, grid_map, station_tracks, nodes_added,
-                                        intern_nbr_of_switches_per_station_track)
+        create_switches_at_stations(rail_trans, grid_map, station_tracks, nodes_added,
+                                    intern_nbr_of_switches_per_station_track)
 
         # ----------------------------------------------------------------------------------
         # connect stations
-        # TODO remove true/false block
-        if True:
-            if do_random_connect_stations:
-                connect_random_stations(rail_trans, grid_map, s_nodes, e_nodes, nodes_added,
-                                        intern_connect_max_nbr_of_shortes_city)
-            else:
-                connect_stations(rail_trans, grid_map, s_nodes, e_nodes, nodes_added,
-                                 intern_connect_max_nbr_of_shortes_city)
+        if do_random_connect_stations:
+            connect_random_stations(rail_trans, grid_map, s_nodes, e_nodes, nodes_added,
+                                    intern_connect_max_nbr_of_shortes_city)
+        else:
+            connect_stations(rail_trans, grid_map, s_nodes, e_nodes, nodes_added,
+                             intern_connect_max_nbr_of_shortes_city)
 
         # ----------------------------------------------------------------------------------
         # fix all transition at starting / ending points (mostly add a dead end, if missing)
-        # TODO i would like to remove the fixing stuff.
+        # TODO we might have to remove the fixing stuff in the future
         for i in range(len(nodes_added)):
             grid_map.fix_transitions(nodes_added[i])
 
         # ----------------------------------------------------------------------------------
-        # remove stations where rail is a switch
-        remove_switch_stations(rail_trans, grid_map, train_stations)
+        # remove stations where underlaying rail is a switch
+        remove_switch_stations(rail_trans, grid_map, train_stations_slots)
 
         # ----------------------------------------------------------------------------------
         # Slot availability in node
         node_available_start = []
         node_available_target = []
         for node_idx in range(max_num_cities):
-            node_available_start.append(len(train_stations[node_idx]))
-            node_available_target.append(len(train_stations[node_idx]))
+            node_available_start.append(len(train_stations_slots[node_idx]))
+            node_available_target.append(len(train_stations_slots[node_idx]))
 
         # Assign agents to slots
         for agent_idx in range(num_agents):
@@ -499,7 +495,7 @@ def city_generator(num_cities: int = 5,
         return grid_map, {'agents_hints': {
             'num_agents': num_agents,
             'agent_start_targets_nodes': agent_start_targets_nodes,
-            'train_stations': train_stations
+            'train_stations': train_stations_slots
         }}
 
     return generator