from typing import Tuple import numpy as np from flatland.core.grid.grid4 import Grid4Transitions from flatland.core.transition_map import GridTransitionMap def make_simple_rail() -> Tuple[GridTransitionMap, np.array]: # We instantiate a very simple rail network on a 7x10 grid: # | # | # | # _ _ _ /_\ _ _ _ _ _ _ # \ / # | # | # | cells = [int('0000000000000000', 2), # empty cell - Case 0 int('1000000000100000', 2), # Case 1 - straight int('1001001000100000', 2), # Case 2 - simple switch int('1000010000100001', 2), # Case 3 - diamond drossing int('1001011000100001', 2), # Case 4 - single slip switch int('1100110000110011', 2), # Case 5 - double slip switch int('0101001000000010', 2), # Case 6 - symmetrical switch int('0010000000000000', 2)] # Case 7 - dead end transitions = Grid4Transitions([]) empty = cells[0] dead_end_from_south = cells[7] dead_end_from_west = transitions.rotate_transition(dead_end_from_south, 90) dead_end_from_north = transitions.rotate_transition(dead_end_from_south, 180) dead_end_from_east = transitions.rotate_transition(dead_end_from_south, 270) vertical_straight = cells[1] horizontal_straight = transitions.rotate_transition(vertical_straight, 90) double_switch_south_horizontal_straight = horizontal_straight + cells[6] double_switch_north_horizontal_straight = transitions.rotate_transition( double_switch_south_horizontal_straight, 180) rail_map = np.array( [[empty] * 3 + [dead_end_from_south] + [empty] * 6] + [[empty] * 3 + [vertical_straight] + [empty] * 6] * 2 + [[dead_end_from_east] + [horizontal_straight] * 2 + [double_switch_north_horizontal_straight] + [horizontal_straight] * 2 + [double_switch_south_horizontal_straight] + [horizontal_straight] * 2 + [dead_end_from_west]] + [[empty] * 6 + [vertical_straight] + [empty] * 3] * 2 + [[empty] * 6 + [dead_end_from_north] + [empty] * 3], dtype=np.uint16) rail = GridTransitionMap(width=rail_map.shape[1], height=rail_map.shape[0], transitions=transitions) rail.grid = rail_map return rail, rail_map