# Define agents that will be used for evaluation. # Agents need to implement abstract class NeuralMMOAgent. # Agents will be located in agents/ # Max number of opponent agents is 127 player_agent: file: random_agent agent_class: RandomNeuralMMOAgent opponent_agents: agent_1: file: random_agent agent_class: RandomNeuralMMOAgent num_agents: 50 agent_2: file: random_agent agent_class: RandomNeuralMMOAgent num_agents: 51 agent_3: file: random_agent agent_class: RandomNeuralMMOAgent num_agents: 101