players.yaml 550 Bytes
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# Define agents that will be used for evaluation. 
# Agents need to implement abstract class NeuralMMOAgent.
# Agents will be located in agents/
# Max number of opponent agents is 127

player_agent:
  file: random_agent
  agent_class: RandomNeuralMMOAgent

opponent_agents:
  agent_1:
    file: random_agent
    agent_class: RandomNeuralMMOAgent
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    num_agents: 50
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  agent_2:
    file: random_agent
    agent_class: RandomNeuralMMOAgent
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    num_agents: 51
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  agent_3:
    file: random_agent
    agent_class: RandomNeuralMMOAgent
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    num_agents: 101