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......@@ -59,7 +59,8 @@ For training purposes the tree is flattend into a single array.
## Training
### Setting up the environment
Let us now train a simle double dueling DQN agent to navigate to its target on flatland. We start by importing flatland
Before you get started with the training make sure that you have [pytorch](https://pytorch.org/get-started/locally/) installed.
Let us now train a simPle double dueling DQN agent to navigate to its target on flatland. We start by importing flatland
```
from flatland.envs.generators import complex_rail_generator
......@@ -105,12 +106,12 @@ We have no successfully set up the environment for training. To visualize it in
env_renderer = RenderTool(env, gl="PILSVG", )
```
###Setting up the agent
### Setting up the agent
To set up a appropriate agent we need the state and action space sizes. From the discussion above about the tree observation we end up with:
[**Adrian**: I just wonder, why this is not done in seperate method in the the observation: get_state_size, then we don't have to write down much more. And the user don't need to
understand anything about the oberservation. I suggest moving this into the obersvation, base ObservationBuilder declare it as an abstract method. ... ]
understand anything about the observation. I suggest moving this into the observation, base ObservationBuilder declare it as an abstract method. ... ]
```
# Given the depth of the tree observation and the number of features per node we get the following state_size
......@@ -149,7 +150,7 @@ We now use the normalized `agent_obs` for our training loop:
for trials in range(1, n_trials + 1):
# Reset environment
obs = env.reset(True, True)
obs, info = env.reset(True, True)
if not Training:
env_renderer.set_new_rail()
......@@ -217,7 +218,7 @@ for trials in range(1, n_trials + 1):
eps = max(eps_end, eps_decay * eps) # decrease epsilon
```
Running the `navigation_training.py` file trains a simple agent to navigate to any random target within the railway network. After running you should see a learning curve similiar to this one:
Running the `training_navigation.py` file trains a simple agent to navigate to any random target within the railway network. After running you should see a learning curve similiar to this one:
![Learning_curve](https://i.imgur.com/yVGXpUy.png)
......
......@@ -174,7 +174,7 @@ We now use the normalized `agent_obs` for our training loop:
agent_next_obs = [None] * env.get_num_agents()
# Reset environment
obs = env.reset(True, True)
obs, info = env.reset(True, True)
# Setup placeholder for finals observation of a single agent. This is necessary because agents terminate at
# different times during an episode
......@@ -245,9 +245,8 @@ We now use the normalized `agent_obs` for our training loop:
Running the `multi_agent_training.py` file trains a simple agent to navigate to any random target within the railway network. After running you should see a learning curve similiar to this one:
*Learning curve provided soon*
![Learning_Curve](https://i.imgur.com/Po4j4yK.png)
and the agent behavior should look like this:
*Gif provided soon*
![Conflict_Avoidence](https://i.imgur.com/AvBHKaD.gif)
File deleted
File deleted
File deleted
......@@ -8,51 +8,41 @@ import torch
import torch.nn.functional as F
import torch.optim as optim
from torch_training.model import QNetwork, QNetwork2
from torch_training.model import QNetwork
BUFFER_SIZE = int(1e5) # replay buffer size
BATCH_SIZE = 512 # minibatch size
GAMMA = 0.99 # discount factor 0.99
TAU = 1e-3 # for soft update of target parameters
LR = 0.5e-4 # learning rate 5
LR = 0.5e-4 # learning rate 0.5e-4 works
UPDATE_EVERY = 10 # how often to update the network
double_dqn = True # If using double dqn algorithm
input_channels = 5 # Number of Input channels
device = torch.device("cuda:0" if torch.cuda.is_available() else "cpu")
device = torch.device("cpu")
print(device)
class Agent:
"""Interacts with and learns from the environment."""
def __init__(self, state_size, action_size, net_type, seed, double_dqn=True, input_channels=5):
def __init__(self, state_size, action_size, double_dqn=True):
"""Initialize an Agent object.
Params
======
state_size (int): dimension of each state
action_size (int): dimension of each action
seed (int): random seed
"""
self.state_size = state_size
self.action_size = action_size
self.seed = random.seed(seed)
self.version = net_type
self.double_dqn = double_dqn
# Q-Network
if self.version == "Conv":
self.qnetwork_local = QNetwork2(state_size, action_size, seed, input_channels).to(device)
self.qnetwork_target = copy.deepcopy(self.qnetwork_local)
else:
self.qnetwork_local = QNetwork(state_size, action_size, seed).to(device)
self.qnetwork_target = copy.deepcopy(self.qnetwork_local)
self.qnetwork_local = QNetwork(state_size, action_size).to(device)
self.qnetwork_target = copy.deepcopy(self.qnetwork_local)
self.optimizer = optim.Adam(self.qnetwork_local.parameters(), lr=LR)
# Replay memory
self.memory = ReplayBuffer(action_size, BUFFER_SIZE, BATCH_SIZE, seed)
self.memory = ReplayBuffer(action_size, BUFFER_SIZE, BATCH_SIZE)
# Initialize time step (for updating every UPDATE_EVERY steps)
self.t_step = 0
......@@ -152,7 +142,7 @@ class Agent:
class ReplayBuffer:
"""Fixed-size buffer to store experience tuples."""
def __init__(self, action_size, buffer_size, batch_size, seed):
def __init__(self, action_size, buffer_size, batch_size):
"""Initialize a ReplayBuffer object.
Params
......@@ -160,13 +150,11 @@ class ReplayBuffer:
action_size (int): dimension of each action
buffer_size (int): maximum size of buffer
batch_size (int): size of each training batch
seed (int): random seed
"""
self.action_size = action_size
self.memory = deque(maxlen=buffer_size)
self.batch_size = batch_size
self.experience = namedtuple("Experience", field_names=["state", "action", "reward", "next_state", "done"])
self.seed = random.seed(seed)
def add(self, state, action, reward, next_state, done):
"""Add a new experience to memory."""
......@@ -188,7 +176,7 @@ class ReplayBuffer:
dones = torch.from_numpy(self.__v_stack_impr([e.done for e in experiences if e is not None]).astype(np.uint8)) \
.float().to(device)
return (states, actions, rewards, next_states, dones)
return states, actions, rewards, next_states, dones
def __len__(self):
"""Return the current size of internal memory."""
......
......@@ -3,7 +3,7 @@ import torch.nn.functional as F
class QNetwork(nn.Module):
def __init__(self, state_size, action_size, seed, hidsize1=128, hidsize2=128):
def __init__(self, state_size, action_size, hidsize1=128, hidsize2=128):
super(QNetwork, self).__init__()
self.fc1_val = nn.Linear(state_size, hidsize1)
......@@ -24,38 +24,3 @@ class QNetwork(nn.Module):
adv = F.relu(self.fc2_adv(adv))
adv = self.fc3_adv(adv)
return val + adv - adv.mean()
class QNetwork2(nn.Module):
def __init__(self, state_size, action_size, seed, input_channels, hidsize1=128, hidsize2=64):
super(QNetwork2, self).__init__()
self.conv1 = nn.Conv2d(input_channels, 16, kernel_size=3, stride=1)
self.bn1 = nn.BatchNorm2d(16)
self.conv2 = nn.Conv2d(16, 32, kernel_size=5, stride=3)
self.bn2 = nn.BatchNorm2d(32)
self.conv3 = nn.Conv2d(32, 64, kernel_size=5, stride=3)
self.bn3 = nn.BatchNorm2d(64)
self.fc1_val = nn.Linear(6400, hidsize1)
self.fc2_val = nn.Linear(hidsize1, hidsize2)
self.fc3_val = nn.Linear(hidsize2, 1)
self.fc1_adv = nn.Linear(6400, hidsize1)
self.fc2_adv = nn.Linear(hidsize1, hidsize2)
self.fc3_adv = nn.Linear(hidsize2, action_size)
def forward(self, x):
x = F.relu(self.conv1(x))
x = F.relu(self.conv2(x))
x = F.relu(self.conv3(x))
# value function approximation
val = F.relu(self.fc1_val(x.view(x.size(0), -1)))
val = F.relu(self.fc2_val(val))
val = self.fc3_val(val)
# advantage calculation
adv = F.relu(self.fc1_adv(x.view(x.size(0), -1)))
adv = F.relu(self.fc2_adv(adv))
adv = self.fc3_adv(adv)
return val + adv - adv.mean()
......@@ -3,16 +3,18 @@ from collections import deque
import numpy as np
import torch
from flatland.envs.generators import complex_rail_generator
from flatland.envs.malfunction_generators import malfunction_from_params, MalfunctionParameters
from flatland.envs.observations import TreeObsForRailEnv
from flatland.envs.predictions import ShortestPathPredictorForRailEnv
from flatland.envs.rail_env import RailEnv
from flatland.envs.rail_generators import sparse_rail_generator
from flatland.envs.schedule_generators import sparse_schedule_generator
from flatland.utils.rendertools import RenderTool
from importlib_resources import path
import torch_training.Nets
from torch_training.dueling_double_dqn import Agent
from utils.observation_utils import norm_obs_clip, split_tree
from utils.observation_utils import normalize_observation
random.seed(1)
np.random.seed(1)
......@@ -26,35 +28,60 @@ x_dim = env.width
y_dim = env.height
"""
x_dim = np.random.randint(8, 20)
y_dim = np.random.randint(8, 20)
n_agents = np.random.randint(3, 8)
n_goals = n_agents + np.random.randint(0, 3)
min_dist = int(0.75 * min(x_dim, y_dim))
# Parameters for the Environment
x_dim = 25
y_dim = 25
n_agents = 10
# We are training an Agent using the Tree Observation with depth 2
observation_builder = TreeObsForRailEnv(max_depth=2)
# Use a the malfunction generator to break agents from time to time
stochastic_data = MalfunctionParameters(malfunction_rate=1./10000, # Rate of malfunction occurence
min_duration=15, # Minimal duration of malfunction
max_duration=50 # Max duration of malfunction
)
# Custom observation builder
TreeObservation = TreeObsForRailEnv(max_depth=2, predictor=ShortestPathPredictorForRailEnv(30))
# Different agent types (trains) with different speeds.
speed_ration_map = {1.: 0.25, # Fast passenger train
1. / 2.: 0.25, # Fast freight train
1. / 3.: 0.25, # Slow commuter train
1. / 4.: 0.25} # Slow freight train
env = RailEnv(width=x_dim,
height=y_dim,
rail_generator=complex_rail_generator(nr_start_goal=n_goals, nr_extra=5, min_dist=min_dist,
max_dist=99999,
seed=0),
obs_builder_object=TreeObsForRailEnv(max_depth=3, predictor=ShortestPathPredictorForRailEnv()),
number_of_agents=n_agents)
rail_generator=sparse_rail_generator(max_num_cities=3,
# Number of cities in map (where train stations are)
seed=1, # Random seed
grid_mode=False,
max_rails_between_cities=2,
max_rails_in_city=2),
schedule_generator=sparse_schedule_generator(speed_ration_map),
number_of_agents=n_agents,
malfunction_generator_and_process_data=malfunction_from_params(stochastic_data),
obs_builder_object=TreeObservation)
env.reset(True, True)
tree_depth = 3
observation_helper = TreeObsForRailEnv(max_depth=tree_depth, predictor=ShortestPathPredictorForRailEnv())
observation_helper = TreeObsForRailEnv(max_depth=3, predictor=ShortestPathPredictorForRailEnv())
env_renderer = RenderTool(env, gl="PILSVG", )
handle = env.get_agent_handles()
num_features_per_node = env.obs_builder.observation_dim
tree_depth = 2
nr_nodes = 0
for i in range(tree_depth + 1):
nr_nodes += np.power(4, i)
state_size = num_features_per_node * nr_nodes
action_size = 5
n_trials = 100
observation_radius = 10
max_steps = int(3 * (env.height + env.width))
# We set the number of episodes we would like to train on
if 'n_trials' not in locals():
n_trials = 60000
max_steps = int(4 * 2 * (20 + env.height + env.width))
eps = 1.
eps_end = 0.005
eps_decay = 0.9995
......@@ -62,14 +89,13 @@ action_dict = dict()
final_action_dict = dict()
scores_window = deque(maxlen=100)
done_window = deque(maxlen=100)
time_obs = deque(maxlen=2)
scores = []
dones_list = []
action_prob = [0] * action_size
agent_obs = [None] * env.get_num_agents()
agent_next_obs = [None] * env.get_num_agents()
agent = Agent(state_size, action_size, "FC", 0)
with path(torch_training.Nets, "avoid_checkpoint49700.pth") as file_in:
agent = Agent(state_size, action_size)
with path(torch_training.Nets, "navigator_checkpoint1200.pth") as file_in:
agent.qnetwork_local.load_state_dict(torch.load(file_in))
record_images = False
......@@ -78,43 +104,36 @@ frame_step = 0
for trials in range(1, n_trials + 1):
# Reset environment
obs = env.reset(True, True)
env_renderer.set_new_rail()
obs, info = env.reset(True, True)
env_renderer.reset()
# Build agent specific observations
for a in range(env.get_num_agents()):
data, distance, agent_data = split_tree(tree=np.array(obs[a]), num_features_per_node=num_features_per_node,
current_depth=0)
data = norm_obs_clip(data, fixed_radius=observation_radius)
distance = norm_obs_clip(distance)
agent_data = np.clip(agent_data, -1, 1)
agent_obs[a] = np.concatenate((np.concatenate((data, distance)), agent_data))
agent_obs[a] = agent_obs[a] = normalize_observation(obs[a], tree_depth, observation_radius=10)
# Reset score and done
score = 0
env_done = 0
# Run episode
for step in range(max_steps):
env_renderer.render_env(show=True, show_observations=False, show_predictions=True)
if record_images:
env_renderer.gl.saveImage("./Images/flatland_frame_{:04d}.bmp".format(frame_step))
frame_step += 1
# Action
for a in range(env.get_num_agents()):
action = agent.act(agent_obs[a], eps=0)
action_dict.update({a: action})
if info['action_required'][a]:
action = agent.act(agent_obs[a], eps=0.)
else:
action = 0
action_prob[action] += 1
action_dict.update({a: action})
# Environment step
next_obs, all_rewards, done, _ = env.step(action_dict)
obs, all_rewards, done, _ = env.step(action_dict)
env_renderer.render_env(show=True, show_predictions=True, show_observations=False)
# Build agent specific observations and normalize
for a in range(env.get_num_agents()):
data, distance, agent_data = split_tree(tree=np.array(next_obs[a]),
num_features_per_node=num_features_per_node,
current_depth=0)
data = norm_obs_clip(data, fixed_radius=observation_radius)
distance = norm_obs_clip(distance)
agent_data = np.clip(agent_data, -1, 1)
agent_next_obs[a] = np.concatenate((np.concatenate((data, distance)), agent_data))
agent_obs = agent_next_obs.copy()
if obs[a]:
agent_obs[a] = normalize_observation(obs[a], tree_depth, observation_radius=10)
if done['__all__']:
break
# Import packages for plotting and system
import getopt
import random
import sys
from collections import deque
# make sure the root path is in system path
from pathlib import Path
from flatland.envs.malfunction_generators import malfunction_from_params, MalfunctionParameters
base_dir = Path(__file__).resolve().parent.parent
sys.path.append(str(base_dir))
import matplotlib.pyplot as plt
import numpy as np
import torch
# Import Flatland/ Observations and Predictors
from flatland.envs.generators import complex_rail_generator
from flatland.envs.observations import TreeObsForRailEnv
from flatland.envs.predictions import ShortestPathPredictorForRailEnv
from flatland.envs.rail_env import RailEnv
from importlib_resources import path
# Import Torch and utility functions to normalize observation
import torch_training.Nets
from torch_training.dueling_double_dqn import Agent
from utils.observation_utils import norm_obs_clip, split_tree
from flatland.envs.rail_env import RailEnv
from flatland.envs.rail_generators import sparse_rail_generator
from flatland.envs.schedule_generators import sparse_schedule_generator
from flatland.utils.rendertools import RenderTool
from utils.observation_utils import normalize_observation
from flatland.envs.observations import TreeObsForRailEnv
from flatland.envs.predictions import ShortestPathPredictorForRailEnv
from flatland.envs.agent_utils import RailAgentStatus
def main(argv):
try:
opts, args = getopt.getopt(argv, "n:", ["n_episodes="])
opts, args = getopt.getopt(argv, "n:", ["n_trials="])
except getopt.GetoptError:
print('training_navigation.py -n <n_episodes>')
print('training_navigation.py -n <n_trials>')
sys.exit(2)
for opt, arg in opts:
if opt in ('-n', '--n_episodes'):
n_episodes = int(arg)
if opt in ('-n', '--n_trials'):
n_trials = int(arg)
## Initialize the random
random.seed(1)
np.random.seed(1)
# Initialize a random map with a random number of agents
x_dim = np.random.randint(8, 20)
y_dim = np.random.randint(8, 20)
n_agents = np.random.randint(3, 8)
n_goals = n_agents + np.random.randint(0, 3)
min_dist = int(0.75 * min(x_dim, y_dim))
tree_depth = 3
print("main2")
"""
Get an observation builder and predictor:
The predictor will always predict the shortest path from the current location of the agent.
This is used to warn for potential conflicts --> Should be enhanced to get better performance!
"""
predictor = ShortestPathPredictorForRailEnv()
observation_helper = TreeObsForRailEnv(max_depth=tree_depth, predictor=predictor)
# Parameters for the Environment
x_dim = 35
y_dim = 35
n_agents = 10
# Use a the malfunction generator to break agents from time to time
stochastic_data = MalfunctionParameters(malfunction_rate=1./10000, # Rate of malfunction occurence
min_duration=15, # Minimal duration of malfunction
max_duration=50 # Max duration of malfunction
)
# Custom observation builder
TreeObservation = TreeObsForRailEnv(max_depth=2, predictor=ShortestPathPredictorForRailEnv(30))
# Different agent types (trains) with different speeds.
speed_ration_map = {1.: 0.25, # Fast passenger train
1. / 2.: 0.25, # Fast freight train
1. / 3.: 0.25, # Slow commuter train
1. / 4.: 0.25} # Slow freight train
env = RailEnv(width=x_dim,
height=y_dim,
rail_generator=complex_rail_generator(nr_start_goal=n_goals, nr_extra=5, min_dist=min_dist,
max_dist=99999,
seed=0),
obs_builder_object=observation_helper,
number_of_agents=n_agents)
env.reset(True, True)
handle = env.get_agent_handles()
rail_generator=sparse_rail_generator(max_num_cities=3,
# Number of cities in map (where train stations are)
seed=1, # Random seed
grid_mode=False,
max_rails_between_cities=2,
max_rails_in_city=3),
schedule_generator=sparse_schedule_generator(speed_ration_map),
number_of_agents=n_agents,
malfunction_generator_and_process_data=malfunction_from_params(stochastic_data),
obs_builder_object=TreeObservation)
# Reset env
env.reset(True,True)
# After training we want to render the results so we also load a renderer
env_renderer = RenderTool(env, gl="PILSVG", )
# Given the depth of the tree observation and the number of features per node we get the following state_size
num_features_per_node = env.obs_builder.observation_dim
tree_depth = 2
nr_nodes = 0
for i in range(tree_depth + 1):
nr_nodes += np.power(4, i)
state_size = num_features_per_node * nr_nodes
# The action space of flatland is 5 discrete actions
action_size = 5
# We set the number of episodes we would like to train on
if 'n_episodes' not in locals():
n_episodes = 60000
if 'n_trials' not in locals():
n_trials = 15000
# And the max number of steps we want to take per episode
max_steps = int(4 * 2 * (20 + env.height + env.width))
# Set max number of steps per episode as well as other training relevant parameter
max_steps = int(3 * (env.height + env.width))
# Define training parameters
eps = 1.
eps_end = 0.005
eps_decay = 0.9995
eps_decay = 0.998
# And some variables to keep track of the progress
action_dict = dict()
final_action_dict = dict()
scores_window = deque(maxlen=100)
......@@ -86,106 +109,73 @@ def main(argv):
action_prob = [0] * action_size
agent_obs = [None] * env.get_num_agents()
agent_next_obs = [None] * env.get_num_agents()
observation_radius = 10
# Initialize the agent
agent = Agent(state_size, action_size, "FC", 0)
# Here you can pre-load an agent
if False:
with path(torch_training.Nets, "avoid_checkpoint30000.pth") as file_in:
agent.qnetwork_local.load_state_dict(torch.load(file_in))
# Do training over n_episodes
for episodes in range(1, n_episodes + 1):
"""
Training Curriculum: In order to get good generalization we change the number of agents
and the size of the levels every 50 episodes.
"""
if episodes % 50 == 0:
x_dim = np.random.randint(8, 20)
y_dim = np.random.randint(8, 20)
n_agents = np.random.randint(3, 8)
n_goals = n_agents + np.random.randint(0, 3)
min_dist = int(0.75 * min(x_dim, y_dim))
env = RailEnv(width=x_dim,
height=y_dim,
rail_generator=complex_rail_generator(nr_start_goal=n_goals, nr_extra=5, min_dist=min_dist,
max_dist=99999,
seed=0),
obs_builder_object=observation_helper,
number_of_agents=n_agents)
# Adjust the parameters according to the new env.
max_steps = int(3 * (env.height + env.width))
agent_obs = [None] * env.get_num_agents()
agent_next_obs = [None] * env.get_num_agents()
agent_obs_buffer = [None] * env.get_num_agents()
agent_action_buffer = [2] * env.get_num_agents()
cummulated_reward = np.zeros(env.get_num_agents())
update_values = [False] * env.get_num_agents()
# Now we load a Double dueling DQN agent
agent = Agent(state_size, action_size)
# Reset environment
obs = env.reset(True, True)
# Setup placeholder for finals observation of a single agent. This is necessary because agents terminate at
# different times during an episode
final_obs = agent_obs.copy()
final_obs_next = agent_next_obs.copy()
for trials in range(1, n_trials + 1):
# Reset environment
obs, info = env.reset(True, True)
env_renderer.reset()
# Build agent specific observations
for a in range(env.get_num_agents()):
data, distance, agent_data = split_tree(tree=np.array(obs[a]), num_features_per_node=num_features_per_node,
current_depth=0)
data = norm_obs_clip(data, fixed_radius=observation_radius)
distance = norm_obs_clip(distance)
agent_data = np.clip(agent_data, -1, 1)
agent_obs[a] = np.concatenate((np.concatenate((data, distance)), agent_data))
if obs[a]:
agent_obs[a] = normalize_observation(obs[a], tree_depth, observation_radius=10)
agent_obs_buffer[a] = agent_obs[a].copy()
# Reset score and done
score = 0
env_done = 0
# Run episode
for step in range(max_steps):
while True:
# Action
for a in range(env.get_num_agents()):
action = agent.act(agent_obs[a], eps=eps)
action_prob[action] += 1
if info['action_required'][a]:
# If an action is require, we want to store the obs a that step as well as the action
update_values[a] = True
action = agent.act(agent_obs[a], eps=eps)
action_prob[action] += 1
else:
update_values[a] = False
action = 0
action_dict.update({a: action})
# Environment step
next_obs, all_rewards, done, _ = env.step(action_dict)
# Build agent specific observations and normalize
for a in range(env.get_num_agents()):
data, distance, agent_data = split_tree(tree=np.array(next_obs[a]),
num_features_per_node=num_features_per_node, current_depth=0)
data = norm_obs_clip(data, fixed_radius=observation_radius)
distance = norm_obs_clip(distance)
agent_data = np.clip(agent_data, -1, 1)
agent_next_obs[a] = np.concatenate((np.concatenate((data, distance)), agent_data))
next_obs, all_rewards, done, info = env.step(action_dict)
# Update replay buffer and train agent
for a in range(env.get_num_agents()):
if done[a]:
final_obs[a] = agent_obs[a].copy()
final_obs_next[a] = agent_next_obs[a].copy()
final_action_dict.update({a: action_dict[a]})
if not done[a]:
agent.step(agent_obs[a], action_dict[a], all_rewards[a], agent_next_obs[a], done[a])
# Only update the values when we are done or when an action was taken and thus relevant information is present
if update_values[a] or done[a]:
agent.step(agent_obs_buffer[a], agent_action_buffer[a], all_rewards[a],
agent_obs[a], done[a])
cummulated_reward[a] = 0.
agent_obs_buffer[a] = agent_obs[a].copy()
agent_action_buffer[a] = action_dict[a]
if next_obs[a]:
agent_obs[a] = normalize_observation(next_obs[a], tree_depth, observation_radius=10)
score += all_rewards[a] / env.get_num_agents()
# Copy observation
agent_obs = agent_next_obs.copy()
if done['__all__']:
env_done = 1
for a in range(env.get_num_agents()):
agent.step(final_obs[a], final_action_dict[a], all_rewards[a], final_obs_next[a], done[a])
break
# Epsilon decay
eps = max(eps_end, eps_decay * eps) # decrease epsilon
# Collection information about training
done_window.append(env_done)
tasks_finished = 0
for current_agent in env.agents:
if current_agent.status == RailAgentStatus.DONE_REMOVED:
tasks_finished += 1
done_window.append(tasks_finished / max(1, env.get_num_agents()))
scores_window.append(score / max_steps) # save most recent score
scores.append(np.mean(scores_window))
dones_list.append((np.mean(done_window)))
......@@ -193,23 +183,24 @@ def main(argv):
print(
'\rTraining {} Agents on ({},{}).\t Episode {}\t Average Score: {:.3f}\tDones: {:.2f}%\tEpsilon: {:.2f} \t Action Probabilities: \t {}'.format(
env.get_num_agents(), x_dim, y_dim,
episodes,
trials,
np.mean(scores_window),
100 * np.mean(done_window),
eps, action_prob / np.sum(action_prob)), end=" ")
if episodes % 100 == 0:
if trials % 100 == 0:
print(
'\rTraining {} Agents.\t Episode {}\t Average Score: {:.3f}\tDones: {:.2f}%\tEpsilon: {:.2f} \t Action Probabilities: \t {}'.format(
env.get_num_agents(),
episodes,
'\rTraining {} Agents on ({},{}).\t Episode {}\t Average Score: {:.3f}\tDones: {:.2f}%\tEpsilon: {:.2f} \t Action Probabilities: \t {}'.format(
env.get_num_agents(), x_dim, y_dim,
trials,
np.mean(scores_window),
100 * np.mean(done_window),
eps,
action_prob / np.sum(action_prob)))
eps, action_prob / np.sum(action_prob)))
torch.save(agent.qnetwork_local.state_dict(),
'./Nets/avoid_checkpoint' + str(episodes) + '.pth')
'./Nets/navigator_checkpoint' + str(trials) + '.pth')
action_prob = [1] * action_size
# Plot overall training progress at the end
plt.plot(scores)
plt.show()
......
......@@ -7,17 +7,18 @@ from collections import deque
import matplotlib.pyplot as plt
import numpy as np
import torch
# Import Flatland/ Observations and Predictors
from flatland.envs.generators import complex_rail_generator
from flatland.envs.observations import TreeObsForRailEnv
from flatland.envs.predictions import ShortestPathPredictorForRailEnv
from flatland.envs.rail_env import RailEnv
from flatland.envs.rail_generators import complex_rail_generator
# Import Flatland/ Observations and Predictors
from flatland.envs.schedule_generators import complex_schedule_generator
from importlib_resources import path
# Import Torch and utility functions to normalize observation
import torch_training.Nets
from torch_training.dueling_double_dqn import Agent
from utils.observation_utils import norm_obs_clip, split_tree
from utils.observation_utils import norm_obs_clip, split_tree_into_feature_groups
def main(argv):
......@@ -40,25 +41,25 @@ def main(argv):
n_agents = np.random.randint(3, 8)
n_goals = n_agents + np.random.randint(0, 3)
min_dist = int(0.75 * min(x_dim, y_dim))
tree_depth = 3
tree_depth = 2
print("main2")
demo = False
# Get an observation builder and predictor
predictor = ShortestPathPredictorForRailEnv()
observation_helper = TreeObsForRailEnv(max_depth=tree_depth, predictor=predictor())
observation_helper = TreeObsForRailEnv(max_depth=tree_depth, predictor=ShortestPathPredictorForRailEnv())
env = RailEnv(width=x_dim,
height=y_dim,
rail_generator=complex_rail_generator(nr_start_goal=n_goals, nr_extra=5, min_dist=min_dist,
max_dist=99999,
seed=0),
schedule_generator=complex_schedule_generator(),
obs_builder_object=observation_helper,
number_of_agents=n_agents)
env.reset(True, True)
handle = env.get_agent_handles()
features_per_node = env.obs_builder.observation_dim
tree_depth = 2
nr_nodes = 0
for i in range(tree_depth + 1):
nr_nodes += np.power(4, i)
......@@ -85,11 +86,11 @@ def main(argv):
agent_obs = [None] * env.get_num_agents()
agent_next_obs = [None] * env.get_num_agents()
# Initialize the agent
agent = Agent(state_size, action_size, "FC", 0)
agent = Agent(state_size, action_size)
# Here you can pre-load an agent
if False:
with path(torch_training.Nets, "avoid_checkpoint30000.pth") as file_in:
with path(torch_training.Nets, "avoid_checkpoint500.pth") as file_in:
agent.qnetwork_local.load_state_dict(torch.load(file_in))
# Do training over n_episodes
......@@ -109,6 +110,7 @@ def main(argv):
rail_generator=complex_rail_generator(nr_start_goal=n_goals, nr_extra=5, min_dist=min_dist,
max_dist=99999,
seed=0),
schedule_generator=complex_schedule_generator(),
obs_builder_object=TreeObsForRailEnv(max_depth=3,
predictor=ShortestPathPredictorForRailEnv()),
number_of_agents=n_agents)
......@@ -119,7 +121,7 @@ def main(argv):
agent_next_obs = [None] * env.get_num_agents()
# Reset environment
obs = env.reset(True, True)
obs, info = env.reset(True, True)
# Setup placeholder for finals observation of a single agent. This is necessary because agents terminate at
# different times during an episode
......@@ -128,8 +130,7 @@ def main(argv):
# Build agent specific observations
for a in range(env.get_num_agents()):
data, distance, agent_data = split_tree(tree=np.array(obs[a]),
current_depth=0)
data, distance, agent_data = split_tree_into_feature_groups(obs[a], tree_depth)
data = norm_obs_clip(data)
distance = norm_obs_clip(distance)
agent_data = np.clip(agent_data, -1, 1)
......@@ -160,8 +161,7 @@ def main(argv):
next_obs, all_rewards, done, _ = env.step(action_dict)
for a in range(env.get_num_agents()):
data, distance, agent_data = split_tree(tree=np.array(next_obs[a]),
current_depth=0)
data, distance, agent_data = split_tree_into_feature_groups(next_obs[a], tree_depth)
data = norm_obs_clip(data)
distance = norm_obs_clip(distance)
agent_data = np.clip(agent_data, -1, 1)
......
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