diff --git a/utils/shortest_Distance_walker.py b/utils/shortest_Distance_walker.py
deleted file mode 100644
index 62b686fff0f61a13c48220565553d7e63067739a..0000000000000000000000000000000000000000
--- a/utils/shortest_Distance_walker.py
+++ /dev/null
@@ -1,87 +0,0 @@
-import numpy as np
-from flatland.core.grid.grid4_utils import get_new_position
-from flatland.envs.rail_env import RailEnv, RailEnvActions
-from flatland.envs.rail_env import fast_count_nonzero, fast_argmax
-
-
-class ShortestDistanceWalker:
-    def __init__(self, env: RailEnv):
-        self.env = env
-
-    def walk(self, handle, position, direction):
-        possible_transitions = self.env.rail.get_transitions(*position, direction)
-        num_transitions = fast_count_nonzero(possible_transitions)
-        if num_transitions == 1:
-            new_direction = fast_argmax(possible_transitions)
-            new_position = get_new_position(position, new_direction)
-
-            dist = self.env.distance_map.get()[handle, new_position[0], new_position[1], new_direction]
-            return new_position, new_direction, dist, RailEnvActions.MOVE_FORWARD, possible_transitions
-        else:
-            min_distances = []
-            positions = []
-            directions = []
-            for new_direction in [(direction + i) % 4 for i in range(-1, 2)]:
-                if possible_transitions[new_direction]:
-                    new_position = get_new_position(position, new_direction)
-                    min_distances.append(
-                        self.env.distance_map.get()[handle, new_position[0], new_position[1], new_direction])
-                    positions.append(new_position)
-                    directions.append(new_direction)
-                else:
-                    min_distances.append(np.inf)
-                    positions.append(None)
-                    directions.append(None)
-
-        a = self.get_action(handle, min_distances)
-        return positions[a], directions[a], min_distances[a], a + 1, possible_transitions
-
-    def get_action(self, handle, min_distances):
-        return np.argmin(min_distances)
-
-    def callback(self, handle, agent, position, direction, action, possible_transitions):
-        pass
-
-    def get_agent_position_and_direction(self, handle):
-        agent = self.env.agents[handle]
-        if agent.position is not None:
-            position = agent.position
-        else:
-            position = agent.initial_position
-        direction = agent.direction
-        return position, direction
-
-    def walk_to_target(self, handle, position=None, direction=None, max_step=500):
-        if position is None and direction is None:
-            position, direction = self.get_agent_position_and_direction(handle)
-        elif position is None:
-            position, _ = self.get_agent_position_and_direction(handle)
-        elif direction is None:
-            _, direction = self.get_agent_position_and_direction(handle)
-
-        agent = self.env.agents[handle]
-        step = 0
-        while (position != agent.target) and (step < max_step):
-            position, direction, dist, action, possible_transitions = self.walk(handle, position, direction)
-            if position is None:
-                break
-            self.callback(handle, agent, position, direction, action, possible_transitions)
-            step += 1
-
-    def callback_one_step(self, handle, agent, position, direction, action, possible_transitions):
-        pass
-
-    def walk_one_step(self, handle):
-        agent = self.env.agents[handle]
-        if agent.position is not None:
-            position = agent.position
-        else:
-            position = agent.initial_position
-        direction = agent.direction
-        possible_transitions = (0, 1, 0, 0)
-        if (position != agent.target):
-            new_position, new_direction, dist, action, possible_transitions = self.walk(handle, position, direction)
-            if new_position is None:
-                return position, direction, RailEnvActions.STOP_MOVING, possible_transitions
-            self.callback_one_step(handle, agent, new_position, new_direction, action, possible_transitions)
-        return new_position, new_direction, action, possible_transitions